Ryzen 1700x @3.8ghz
Vega 64 Nitro+
In that part he talks about the low TTK (yes, he says ss has a low TTK, deal with it) and how it affects gameplay. I was actually surprised about his statement, since i agree 100% and it's something i've been saying for weeks.
I kinda have the feeling NWI has a long way to go with balancing. It's all over the place. Weapons, TTK, movement, map design... nothing is good atm. Sadly. Still some time till release.
@jensiii you'd just say: if you want ins2, go play ins2
Relative to direct fights wallbanging happens way less. If you make 5.56 more effective vs armor than 7.62, it will simply lead to a 5.56+more supply points meta.
I don't think realism does the gameplay any good for balancing in this case. It's unintuitiv and will lead to weird balancing. 7.62 should do more dmg than 5.56 in every instance. Balancing is way more straight forward and intuitiv this way.
@planetcanada not exactly sure how a lower TTK favours teamplay. That's what low-ttk people even argue with: "so i can flank 1000 people and kill them fast! I can't do that with higher TTK!"
A higher TTK highly favours teamplay. See Quake 3 CTF. Try going 1v2... won't happen.
@planetcanada i simply pointed out that by your own statement you are a bad player. Why do you want a lower TTK if i may ask? So you can have a higher K/D compared to now?
my total k/d ratio is just shy of 1.0 might .98 or something like
Want's lower TTK, because he can't kill people. Casual "i want lower TTK, cuz i'm bad" checks out once again.
Always fun to see when people arguing for lower TTK are a) bad or b) coop players (no offense to coop players..but like..there seems to be a pattern...)
@planetcanada so if you know you are awful, why are you discussing ttk? It's like arguing making the goal bigger, just because you can't hit it.
Here we go again....
I hope this gets locked soon.