truck.revving = _max(truck.revving - elapsedTime / 0.8, 0)
if (not (truck.soundEngineRev == nil)) then
if (truckInput.pedalAccelerate > EPSILON and truckInput.pedalAccelerate > truck.prevPedalAccelerate + truck.revving * 0.8 + 0.5) then
working well now
Which file are you changing in Mudrunner to fixthis? I made this change in truck.lua after extracting media.zip and nothing changed. The game seems to use the ZIP file instead.
Edit: I see, it has to be in folder /Media.zip/ not /Media/
C:\Program Files\Steam\steamapps\common\Spintires MudRunner\Media.zip\scripts\truck.lua
I also changed truck.lua(129):
local soundIdle = _max(1.0 - low - high, 0)
local soundIdle = _max(1.0 - (low + high) * 8, 0)
to remove the engine idle sound faster when not idling
When accelerating with a controller ("wheel") the throttle sticks in the game at the highest input position until you return the accelerator to 0 position. I thought initially this didn't happen in 'A' gear, but it also does.
Using Win 10 64 bit. Thrustmaster Warthog controller with TARGET software (meaning it wont matter which controller, most likely will only work on a few or none).
So basically the throttle is like it has cruise control + button on at all times (for a real car).
There is a similar report, but no response on if the bug is noted, scheduled , or anything.
Thank you very much for fixing the controller-mouse conflicts on PC, as well as multiplayer save/resume.
It would be much appreciated if this throttle control bug with controllers could also be fixed though https://forums.focus-home.com/topic/1958/throttle-control sooner rather than later. (the throttle gets jammed on the way up until reset to 0 ) Again makes the game barely playable in a serious way.
I have the same issue here and was about to file a bug report. The throttle Jams to your maximum input until you set the input back to 0. Really strange! Makes it quite difficult to control the trucks without getting stuck.
Using a thrustmaster warthog, with TARGET, but really that's not very relevant. This will be the case with most controllers then (most likely )
Please see similar report (for same problem) here: https://forums.focus-home.com/topic/1863/steering-wheel-issues/9#
devs are asking for feedback with a survey on this issue