i7-7700K @ 4.8GHz
I absolutely love this game and rant and rave about it to all my friends, but I genuinely can't play it lately. Most times I hit the loadout screen, my game crashes as I switch weapons. It's mostly apparent on pipeline but happens on other maps too. Is there a workaround I can mess with somewhere in the .ini files? I hope this is a known bug.
I'd love to report an error code, but the game just flat freezes. It freezes to the point where I can't even access task manager and I have to restart my entire computer just to get the freeze to leave. It sucks because sometimes, I'll get lucky and pick an mp5 or something but then get hit by an opposing weapon which might have more range than me. I can't switch weapons for fear of freezing the game.
I hope this gets fixed. I'm sick of logging off early because I feel like I'm wasting my time rebooting every 10 minutes.
I know the CTE shares some assets back and forth with the legit game, or at least I think I do, based on the fact that camos and settings are already defaulted when you boot the CTE, and the CTE was surprisingly small as far as downloads go, so I'm hoping that's the cause of the issues... but it feels like the game went backward.
I'm hoping this stuff gets ironed out when the update actually launches.
Every time I walk through a door on refinery, the walls take a millisecond to load in and I can see through them into the abyss under the map. There are "hot spots" on certain maps that make me lag super hard, however I've only seen this on Team Deathmatch so it could be just players rendering in close to me. On the topic of players, I've seen some weird texture glitches that feel like they result in frame drops.
Anyway, these aren't complaints because I'll still play this game regardless of the direction it goes because I'm a genuine fan, and I'm absolutely not a professional game designer like the NWI team, so I'm not trying to come off like a needy fanboy like so many people do to games like Overwatch. I hope they come off as small bits of (maybe) helpful criticism.
Going from the legit game to the CTE, or vice versa, will cause some glitches in camouflage. I HAVE however seen some texture glitches on camouflage when approaching from distance. Rendering seems to have been fucked with, and tbh, it causes my game to run even worse than before. I get realllly bad stuttering when walking through door ways. It's like the game decides to render the room right as im walking into it.
I was playing on Refinery with a bunch of randoms at 3:48 pm. I was using the FAL and pushing the first point as Security. We had just captured the point and the counter attack was coming. I began to look around to look for incoming threats and suddenly I saw a IED drone in the middle of the point, just beneath the connector above us.
One of my team mates said they thought it teleported in rather than flying in, but I think it just didn't make any noise. It all happened in a matter of seconds so I honestly don't have a good handle on what happened, and unfortunately I don't use shadowplay so I don't have it recorded.
So, all in all, IED drones appear to be bugged. They are either spawning in on the location that is requested or flying in without making any noise.
Your thoughts are valid but I also think that the problems you speak of are just part of any game's learning curve. If you join casual queue in any game having just bought it, you'd come across the same problem. Rainbow Six, Overwatch, you name it; they all have that element of grinding the game for knowledge and better strats. If you get stomped by a team, take in what they did to stomp you and use it to stomp your next match. We've all been bad at a video game before, but we all get better too.
I have similar hardware to you.
7700, 1070, 16GB ram, and like you, I have an SSD.
I found that LOW settings actually hurt my performance as I assume it made the game more processor reliant.
I changed textures to high, antialiasing to SMAA1X, post processing to high, shadows on low, foliage on low, and the others didn't really seem to matter. Make sure your memory pool is high in the bottom of your settings and change those resolutions on the bottom both to 1024.
Do keep in mind that your processor is beneath the "recommended" specs and maybe an overclock/upgrade could fix your issue if settings cannot.
Let me just say I genuinely enjoy this game. I already have close to 200 hours in and not a single regret. My system runs is great so optimization isn't an issue of mine anymore so thank you for that.
The more I get into the game though, the more I realize that the reloading mechanics are fantastic. I love the fact that they are staged but there are some bugs yet and I hope they're on your radar. Here's what I've noticed in a scenario:
(I need to preface this by saying I understand how guns work and own a variety which get taken on range days at least twice a month with family. I'm also an avid gamer and understand that sometimes animations are not displayed properly while the underlying function is still being performed regardless of how janky it might look.)
I just finished an engagement and successfully killed an enemy with the G3 using two rounds. I go to reload knowing that I'm in a fairly safe location so I do not tactically reload. I pull the mag, throw a new one in, and save the old one. There is clearly already a round in the chamber as I only used two of a full magazine. I hear an enemy approaching right as the mag goes in and immediately round the corner without sprinting or doing anything of the sort to cancel the reload. I take aim, (NOTE: I do aim down sight which normally cannot be done in the middle of a reload animation. This is not a figure of speech.) I anticipate a beautiful headshot and...
...nothing happens. Not a bang or even a click. Then I get taken down for exposing myself after expecting to get a free kill.
Now I'm no game developer but here's what I think may be going on here:
An animation may be taking place without actually being displayed. The only thing that comes to mind if maybe pulling a charging handle or something like that.
If the reloads are on a timer, the timing of reloads needs to be taken a peek at.
Maybe the staging of the reloads needs attention.
Again, I'm in love with this game and have no intention of letting this drag my experience down, but I'm sure anyone who read the scenario can understand why I think it might needs the attention of devs.
Props for the successful launch, NWI!
I look forward to reading responses and I genuinely hope this grabs attention.