Last Online


The Imperium is a weak old man, ready and waiting to be broken apart by his vengeful sons.

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posted in BFG - General Discussion read more

@tiamat91 said in My experience and my Advice:

1- Play Style : Lance+Bombers is key to win all game with other tactics work...distance+lance+bomb and continue this all time😮 😮

Fast cruisers built for brawling also work, with praise to either Papa Nurlge or Slaanesh.

posted in BFG - General Discussion read more

@nonesuch said in Escorts should not be able to cap (As we have indicated in the previous two betas...):

I'm really finding it hard to imagine a situation where your fleet is getting outcapped by a handful of escorts after you've won the fight. Surely, you'd just use probes and tag his escorts with yours and keep control of a point? You'd only need to control like 3 of them at max if you've won the fleet battle. If you only have like a single cruiser left and no abilities and can't control the map then you've definitely not won the battle and deserve to lose.

Engines can take a red crit...

posted in BFG:A2 - Technical Feedback read more

It's annoying. Even restarting the client does not fix it. Much spamming of the Battle button seems to clear it though for a game or two.

posted in BFG - General Discussion read more

@mystic_taboo said in Escorts should not be able to cap (As we have indicated in the previous two betas...):

Escorts are fine imho. Some civs can't keep up chasing others around the map. It's not like you can't send fighters or a probe to a point that is being captured by an escort - then it's either the case they move or bombers will get them.

Not when said escorts have turrets and switch to brace, or if you've lost all your carriers/bombers in the fleet fight and the enemy kept a squad of escorts hidden in the corner. Just stop escorts from being able to cap, and reduce their cost.

posted in BFG - General Discussion read more

To add. Please stop escorts from being able to cap, and then reduce their cost to compensate.

posted in BFG - General Discussion read more

I've enjoyed playing Chaos this test, and I feel like they have options as to what they do. However the lock on nerf, and reload not working with lances does hinder them quite a bit against more tanky factions.

Loving the new fighter/bomber recharge ability. However I would like to know how big a stack is when it's on the map. If I launch from a single bay or a ship with more bays only a single marker/wing appears. This makes it hard to determine what size the fighter/bomber/assault wing is, and thus you can't make an informed choice about how you respond.

Reload does not seem to work with lances. With macros you see the reload speed drop when in this stance, as with range and lock on. However when using lances the reload speed does not change with reload stance.

Necron jump and bomb. This is so fucking broken it's not funny. I played with a pair of Cairns using this, and won every match whilst giggling like an idiot. Without it, boarding fucks the Necrons over every game. Remove starpulse and buff their health/troops to make them a threat.

Dark Eldar, the most boring faction in the game. So boring it's not fun to play against them. I had a go with them, and yes it's fun to be them and to play a civil war with them, however whenever I played against them as any other faction it was super boring.

Tyranids. Not sure about these guys, I found them relaxing to play as. When playing against them I abused the shit out of scuttle to wipe them out. If scuttle gets nerfed (which it should), I'm not sure how the 'nids will fare or what they will need.

Imps and Admec were a lot of fun, however the 3 shot torps are just a joke. I played a lot of Imp in the first game and ran torp heavy. There they could be used to both herd ships and do damage. Here they are just some pretty graphics that do fuck all. Torps are utter garbage tier and a waste of points. That brings me to Nova Cannons. They are Godly when used correctly and make the Admec faction shine. I think they're in a good place.

I never touch the Smurfs as I just could not figure out what to do with them. They are just bad on paper, and when I did fight against them they never provided any level of challenge.

I think Eldar are in a good place. They can hurt, yet are punished hard for their mistakes. I can see a very good Eldar player dominate with ease.

Tau are not the OP faction they once were, I found I had good games against them regardless of the faction I was playing. I did only play a few games as Tau.

Orks. OMFG, what a giggle. Loved playing these guys, and just rolled over anyone and anything that came my way. I think due to cap points that Orks are very strong if played right, however like Eldar Orks will get punished for mistakes although not to the same harshness as Eldar.

posted in BFG:A2 - Technical Feedback read more

I'd like an option to toggle this on/off for my ships.

posted in BFG:A2 - Technical Feedback read more

When in the Battle screen I keep getting dumped back to the main menu. This happens within a few seconds of entering the Battle screen. I can play many games then it hits, and other times it happens the first time I press the button.

posted in BFG:A2 - Technical Feedback read more

Whilst playing you can mouse over the weapon icon on the expanded unit info shown on the left hand side of the screen. This will you show you the arc and range of the weapon you are mousing over.

posted in BFG - General Discussion read more

@jamodon said in Skirmish Mode From Battlefleet Gothic Armada 1:

I think capture points has way more potential than skirmish. It organically encourages spread out, mixed weight fleets instead of death blobs. The devs just need to do something about running silent escorts backcapping. My favorite ideas so far are escorts not being allowed to cap at all, or running silent moving from a permanent stance to a temporary order.

I'm with you on the escorts, however death ball is still the way to go.

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