In short, you want a game with two equally capable sides executing each other at distance. Don't take me wrong, it's ok if that's your thing, but the longevity of the game would be abysmal due to no variety in play styles, or no differentiation in factions and tactics available. Imagine this game to have nothing but IN.
No. I'm asking for boarding, capture points and perma stealth to be looked at.
Then that's a flaw of the game, not of allowing players to know what they're fighting. It's a little telling that Total Warhammer doesn't have this issue with its fifteen races, yet apparently BFG2 has it with its 12 (4 of whom are effectively reskins of an almost-identical faction).
Let's be fair here, Creative have a much bigger team and Warhammer Total War MP was quite a mess balance wise at launch, and for some time after.
@canned_f3tus MP Total War is an RTS and you do get to see what race you're playing against. I'd be happy if we can pick a race then join the queue. Once we get a game, and see what faction we're up against we then get to pick out of our saved fleets for the faction we picked.
I think removing an escorts ability to cap/de-cap would be a good start.
I'm struggling against races like dark eldar as I can't catch them to force a fight, and I can't cover 3 cap points without 1 of my smaller groups facing their entire fleet.
The best games I've had so far have been between macro heavy line fleets, those are the ones that can go either way. If I face or use a heavy boarding fleet the game is over before it starts. Same with fast sneaky fleets.
I'd like to play a game where it's about 2 large fleets smashing each other to bits, not hunt the stealth escort or watch as ships get hulked in seconds.
Games that have capture points also have the ability to replace/respawn units.
Games that have 2 set armies, with no respawn/replace mechanics, don't use capture points.
I loved the first game, however I'm struggling to play more than a few rounds of this one in a row due to capture points (and to a lesser point boarding mechanics).
Why is the escort the most valuable unit in my fleet? The escort should be the expendable unit, not the game winning unit.