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The Imperium is a weak old man, ready and waiting to be broken apart by his vengeful sons.

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posted in Battlefleet Gothic: Armada read more

@yabatman said in Massive Fleet Update & Season 2!:

"I'm not asking for Chaos to be the strongest" - But Chaos should be stronger than the Imperial Navy. ๐Ÿ˜€ .

Not at all. I'm asking for Chaos lance builds to stand a chance.

Again, in alpha lock on lance spam was disgusting. I asked for it to be toned down. It was. Then all ships got a double hit point buff, then the nerf to crit chance.

Guess I need to learn to play Chaos...

posted in Battlefleet Gothic: Armada read more

@yabatman said in Massive Fleet Update & Season 2!:

Bosie, Do you want an ultimatum imba?) While you are running at a 45-degree angle from the enemy and inflicting damage, the imperial enemy tries to catch up in a straight line and does not cause any damage. Tell me honestly, who would you like to be in this situation, run away at 200 speeds or catch up at 160 speeds?) It is strange that players donโ€™t strive for balance, and that their favorite faction would be the strongest.

I'm not asking for Chaos to be the strongest. I was the one pushing for them to be nerfed in alpha due to how well lances worked with lock on back then. However the nerfs went too far and now Chaos lances are trash.

I'm looking for Chaos lances to be competitive.

posted in Battlefleet Gothic: Armada read more

Also no matter what your speed is you're not able to fly away from the enemy at that speed. If you do, your lances can't shoot as they are out of firing arc. So you've got move at an angle, this means you ain't going as fast.

Added to that you can't "push" a macro fleet off an objective, so the macro ships can control the map.

posted in Battlefleet Gothic: Armada read more

Just ran some games against the AI and Chaos are still not performing on par with other factions. ๐Ÿ˜ž

posted in Battlefleet Gothic: Armada read more

Nice to see a Chaos buff!

posted in BFG - General Discussion read more

@vixie You can make multiple groups within the game.

posted in BFG - General Discussion read more

@notzerg I don't spam large ships as the opposite is often more rewarding. Hence why the devs in the last two patches have been buffing larger ships and reducing how effective LCs and escorts are.

posted in Battlefleet Gothic: Armada read more

What was the old time before shadow fields started to drop?

posted in BFG - General Discussion read more

Total War: Warhammer 2 went from 70k to 18k within 3 months.

It's had some very bad months, and is holding steady at 25k. That's a loss of around 2/3rds of the original players.

BFG2 has dropped from 9k to just under 4k. Which is around ยฝ the player base. TWW2 dipped below 19k within 3 months from that original 70k.

Good balance passes, and added features will keep this game alive. Replays and spectator mode are a must for this. These will allow us to run our own tournaments and stream them, giving the game exposure on Twtich/YouTube. That will show the game is alive, and encourage people in and back.

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To add, I play iRacing (10 years old) which is a hard core PvP only racing simulator. We often have between 800 and 2,000 players online at any one time. That game is still growing and going strong.