Total War: Warhammer 2 went from 70k to 18k within 3 months.
It's had some very bad months, and is holding steady at 25k. That's a loss of around 2/3rds of the original players.
BFG2 has dropped from 9k to just under 4k. Which is around ½ the player base. TWW2 dipped below 19k within 3 months from that original 70k.
Good balance passes, and added features will keep this game alive. Replays and spectator mode are a must for this. These will allow us to run our own tournaments and stream them, giving the game exposure on Twtich/YouTube. That will show the game is alive, and encourage people in and back.
To add, I play iRacing (10 years old) which is a hard core PvP only racing simulator. We often have between 800 and 2,000 players online at any one time. That game is still growing and going strong.
If we were playing cruiser clash, Chaos lances would be okay. As it stands we are fighting over static points on the map. This means we need to control said map. Can't control the map if you have to kite the whole time.
Macro fleets can park on points and take them before a lance fleet can hurt them. Lance fleets can't park on a point and take the macro fire.
Hell, even an escort can sit and cap whilst under heavy lance fire and survive.