Ps4 tag BRazz989, add me and let's get muddy!
I'm not sure that it would be a good idea and I will explain why.
Personally whenever I get a new modded truck from Steam Workshop or whatever I first test it out on the Proving Grounds. On many occasions I decide that I don't like it and simply quit the game and delete it.
Now if whenever you quit the Proving Grounds the game will save your trucks and then you delete one of them - what would happen when you return?
I must confess that I never loaded a regular game map with a truck, deleted it afterwards and then tried to continue playing that map, but at least for the Proving Grounds I do appreciate that it's a reset.
Sure, it's a bit annoying when you lose trucks you'd rather keep testing, but it seems safe for testing trucks you might not keep afterwards.
I do know that you can remove trucks from the Proving Grounds using the tools provided but maybe you either forget or if you are a new player might not know about it.
All of the above being said, if you are presented with a dialogue option whenever you quit the Proving Grounds asking whether to save and warning of deleting the trucks before reloading them I'm all for it, why not.
I think the game would just quit to the main menu with a message saying "unable to load save game, mod missing or broken" or something along those lines. That's what happens to normal maps as far as I know.
why dose it take forever to start up the game? have to wait for 5 min or more.
Mods make a shit ton of difference
yep, the more mods you are subscribed to the longer it takes to load up. most people i know keep their mod list to a bare minimum, only sub to the mods you want to play with at the time basicly. otherwise, unsub so you are not waiting for the game to load other mods that you do not plan on using.
Would disabling the mods through stm have the same effect?
- Force feedback is still dead unless the wheel is turned off and on in the controls menu.
It just got to our attention that force feedback was indeed completely broken, hehe!
Thank you for bearing this, next patch will fix that! (and improve force feedback behaviour in general too)
Next patch will further improve light vehicles performance, which I think is one of the most important things patches can do at this point, given the amout of said vehicles in workshop.
Hopefully said patch finds its way to the consoles where it's really needed. We can play with any number of vehicles that have better mud traction on pc, the consoles need the better performing stock vehicles more.
That's how it works
Never had an issue with it not working when launching the game directly from the shortcut or through steam....
Please post below what you think we should do to improve our trucks or what we should do to specific trucks. For now, I cannot do anything since I am on vacation away from my computer (on my phone).
I'd like to see a REG cab long box version of the mega Silverado, with slightly wider axles and the fenders hacked open for more up travel, no rear bumper... with a nasty GAS engine sound.