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posted in Insurgency - Technical Feedback read more

Same here... 8 out of 10 times. Really frustrating... I validated and all, but doesnt help.

posted in Insurgency - Technical Feedback read more

The game was finally good. I ran medium to high settings and got 60 fps. Now I have to go on low on all to get 45 fps. For fucks sake. This is getting tiresome and too unstable to play. Im tired of the game being different every time I log on.
Now there is also invisible speed bumps and concrete pillars are really hard to jump over. You need to find THE spot where you can activate the animation and get shot trying. Im not mad, but hey... the fun disappears wehen it changes for the worse constantly...

posted in Insurgency - General Discussion read more

... that I really miss Sinjar, Tell and Buhriz... and mapvote too!

posted in Insurgency - General Discussion read more

Hitreg is really way off. A lot in the game suddenly seems way off. And weapons has become weak. And the wall issue....
What is happening? Its close to unplayable atm...
And why is it so important for the devs to NOT add the map vote instead of the useleess matchmaking system!? It makees no sense. I know there is map vote on comm servers... but all the servers are crap... at lerast for me (sky high pings). I dont get their reasoning at all.

posted in Insurgency - General Discussion read more

So, I noticed today that some kind of border have been set to walls so you cant get nearer than 80cm - 1m to the walls?? So you are pretty fucked now if you try to run to cover. Also when prone against a wall you get pushed so far away from it that its useless to use walls for cover...!?

posted in Insurgency - General Discussion read more

I really miss mapvoting in versus. I really hate that so much now is not up to the players anymore. All that automation. Afk players are still a problem too, but we cant votekick so we wait minutes watching an afk. All maps are not great so you have to be lucky to get in a good game... which just started and not ending. I think its the games biggest weakness.

posted in Insurgency - General Discussion read more

@maa_bunny I do understand that. Remember, I post my opinion and its thought of. Everybody keeps talking about realism, but come on. Nothing in this gamer is realistic. And close combat is fine if we had Tell or ministry. But we dont, we have large maps where breacher finds his limits. Its a game and so it should be adjusted to that. Not realism which would not stand in the long run. I see it has more reealism than BF, COD etc. But still, have to consider game pace, explosives power (or lack of) and so on.

posted in Insurgency - General Discussion read more

@mefirst Nah, It needs to be throw a tad longer imo. Not as long as before, but slighty longer than now.
If you choose "hold" to sprint, then it doesnt get cancelled when hitting objects or players. Thats my beef 🙂
Clearance is not fine. Sometimes when I aim about 50cm over an object or hill, it will explode in my face. Same goes for corners. Not cool. And if you fire rpg f.ex and get shot, it cancels the rocket!? Not cool either.
I love the breacher class as I love the shotgun. I just think it needs further throw distance with c4. And mp5 is too expensive to gear up. Other than that Im actually ok with the update apart from the obvious flaws (which I know will be corrected).
Im not a newbie who wants to change the game into what its not, but have 1400H in source and 650H in sandstorm.
So much are probably old habbits 🙂 And also a red line I think should be followed a bit more.
But clearly its a matter of playing style and opinions.

posted in Insurgency - General Discussion read more

@ne3zy Also came out wrong... I mean its a powerful weapon in close and medium quarters, so its a good addition, but its not enough for the breacher imo. But I think they added c4 able to stick to trucks now... that would be awesome now the throwing distance is shortened.

posted in Insurgency - General Discussion read more

@marksmanmax About the rocket and grenade launcher clearance. Its when firing over a hilltop or around a corner. Even when it seems more than clear it will explode in your face. And the restricted area was all over a map, cant remember which one... but they crossed over eachother and out of the map and shit... looked like modern art 😃 And I completely agree with shotguns and aim 🙂 But honestly, I cant feel the diff with flechette rounds. Still love the shotgun.
I have my single/auto switch on left ctrl, so I toggle sprint to have my pinky free. On big maps you sprint a lot. Dont want my pinky pressing a key half the time.