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posted in Battlefleet Gothic: Armada read more

@ashram i watched that. Its still not enough. Gameplay footage of what they actually improved or fixed is important to me,

posted in BFG - General Discussion read more

@lkhero i hear you on that. Im gonna bust their balls in the beta too.

posted in Battlefleet Gothic: Armada read more

@ashram I feel like tindalos needs to release a solid gameplay trailer before they release beta. Why they havnt done it yet I DONT have a clue. but till than I aint gonna be Pre ordering.

posted in Battlefleet Gothic: Armada read more

im gonna jynx us. Tindaloses release of the beta early of December is in reality gonna be late December. 🦌

posted in BFG - General Discussion read more

@otterz i do think that the first beta should be for those that purchased the first game...

posted in BFG - General Discussion read more

I have always felt that the game speed for BFGA was a little bit fast. Which could be because of the rampant ability spam. But i guess we will have to see. Another tweak id suggest if it still is to fast would be to maybe slow down the game speed between maybe 10 to 25 %. Think about it. We are controlling more ships. Slowing down game speed a titch will help players position their fleets make the ships seem sturdier and appease the players that relied heavily on TC.

posted in BFG - General Discussion read more

Fix

Ap shells removed.
Make upgrades good but not no brainers. Ap shells made armor redundant and forced some races like space marines fleets to play 1 trick pony because their armor didnt matter and couldnt hang.

Tactical cogitator.
Doesnt need fixing but it should be a costum game and single player only feature and it needs to be selected by host so players have the choice to use it or deal with this jarring mechanic. I believe it doesnt exist in ranked but i cant remember which is a good thing.

Nova cannons

I think Nova cannons need to be buffed but in return made much more expensive to field and less accurate at extreme ranges so it cant be spammed.

Sound effects were really weak in the last game. I hope you guys improve lances and give the guns in general more mmmpf and variety in sound effects.

Things i think are fixed

Ability spam and CC options like bombs favor of slaanesh etc have been curbed and limited (from what i can gather) [i find that the excessive ability spam hurt the game and was making the game less focused on ship positioning which is a really important thing in any naval based game but rather about who can throw out more cheeze.]

Fleet costumization
Looks like you guys are gonna stream line the whole upgrade and ability system. This will go a long way i think and make managing balance easier. Good job.

posted in Battlefleet Gothic: Armada read more

@fosil ah ok. I think it should be perminent since now fleets can only choose from 2 upgrades.

posted in Battlefleet Gothic: Armada read more

It looks like Adeptus mechanicus will play similarly to chaos fleets albeit slower probably more costly but stronger ranged damage.

posted in Battlefleet Gothic: Armada read more

@romeo I think there will be little difference in playstyle for eldar races. The abilities are obviously gonna be different which might give a slight difference in play but they are all gonna ultimately be hit and run fleets. But I think you know that.

I think the drukhari and eldar are getting a few new ships though.


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