Last Online
Recent Posts
posted in BB2 - General Discussion read more

Best advice for rookie players is the game is about dice management. The goal is really to roll the dice as little as possible and only when u have skills and multiple dice to roll. On the other hand I want to make ur opponent roll the dice as much as possible. A lot of people say they have bad luck but in reality they are making a lot of rolls each turn based on bad positioning and eventually the odds catch up with u. U can play perfect and the dice give u the boot in the balls but the amount that happens can be greatly reduced

posted in BB2 - Ideas & Suggestions read more

I think the overall player cost is pretty balanced and I think the change in skill cost created unintended problems so it seems easier to fix that then mess with other aspects of the game that could just create more issues

posted in BB2 - General Discussion read more

dont be afraid to play the traditional skaven defense. Once a guy is knocked down they stay down so they cant get hit again. They can always jump up and try to make a play if a shot opens. As long as you have a one turn scorer it saves your team a lot of damage.

posted in BB2 - Ideas & Suggestions read more

In 2nd edition you added up SPP to figure out cost to team rating. It was a hassle to track for sure but a player got his last skill at 176 SPP which would be 350k to the team rating. As that star player got more SPP they continued to add to the team rating (which I had some issue with but from a roleplay stance it makes sense.). In the current system your last skill costs you a total of 120k onto your team rating. The general argument is that it is the same for all the teams so it is fair. I dont think that is true and here is why.

when the game came out it was about filling out your roster where now most teams only carry a player or two on their bench. Who does this help? the high armor teams for sure. Who does it hurt? Goblins and halfings for sure but in truth I dont care about them much. I think the biggest loser in this scenario is the humans. With the old system and a full roster the human team had the advantage of flexibility of roster. I had four catchers, only one would play on D vs strong teams. I had two catchers who were on the field against passing teams. On offense I used all 4 catchers sometimes and other times I would use one based on match up. realistically the human team cannot afford to have a full roster because each extra player they have is 2-4 skills for the other team to be balanced.

I understand the mini max logic behind keeping the small roster but what NFL team goes into a game 5 players short just cuz? From a sport sense it makes zero sense and I think it is far from what was intended when the game was created.

I dont want to go back to tracking SPP, but I think some kind of scaling cost of skills would help balance out this issue and really help and promote teams to have a full roster instead of the mini max strat or atleast I have an option because right now there is ZERO reason to have a full roster with most teams

Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.