Welcome back to our devblog for Battlefleet Gothic: Armada 2! This week we will introduce you to the game’s backstory and explain what to expect from the three faction campaigns.
Working as tutorial as well as introduction, the prologue to Battlefleet Gothic: Armada 2 kicks off during the Gathering Storm storyline of the Warhammer 40,000 universe. The great fortress world Cadia is under siege from Abaddon the Despoiler’s 13th Black Crusade: the Imperium buckles under the largest invasion it has ever seen as fleet after fleet of Chaos ships filled with foul daemons and irredeemable renegades flood from the Eye of Terror in search of death and destruction.
As the Imperium barely holds Cadia, it also finds a way to close the Eye of Terror, home of the largest concentration of Chaos forces. Abaddon, furious at this defiance, launches the Blackstone Fortress in a collision course with Cadia’s surface, piercing the planetary shields and tectonically destabilising the planet. Cadia falls despite the combined efforts of the Adeptus Mechanicus, Space Marines, and Imperial Navy, even with the help of some Necron allies. This is a tremendous blow from Abaddon’s forces.
The story can go in three very different directions from here, depending on your choice of campaign.
For the Imperium, Admiral Spire returns from the Warp, translating back into real space hundreds of years after the Gothic War to discover his efforts to protect the Imperium were almost in vain. Arriving after the Battle of Cadia, his desire for retaliation is immense and he is ordered to take back control of the highly symbolic ruins of Cadia. Taking command of the Imperial Navy, Adeptus Mechanicus, and Space Marine forces, this campaign follows Spire as he safeguards the galaxy against Chaos and all lurking xeno races of the 41st Millenium.
In the Necron campaign, you play as Amarkun the Gatherer, right-hand of Kephrekh the Unbroken, one of the dynastic lords of the Necrons. You begin by awakening the great tomb planets of the Sentinel Worlds sector, but are quickly embroiled in wars against other races. With the 13th Black Crusade raging each Necron dynasty has its own schemes and you will discover how Trazyn the Infinite has his own suggestions for how Amarkun should assist Kephrekh.
Finally, as the Tyranids, the Great Devourer continues to hunger and finds its way to the Aegis Ocularis. All narrative elements come from how the other races respond to the ever-spreading Tyranid fleet and its never-satiated jaws. Devour every one of them until all of the galaxy is consumed, and help them to find a peaceful end in the belly of the Beast.
Hopefully that gives you a small taste of what to expect from our take on the future of the galaxy in Battlefleet Gothic: Armada 2. Which side will you bring to glory, and who are you most looking forward to ruining? Next time, we’ll go in-depth on how a game of Armada 2 is played.
Battlefleet Gothic: Armada 2 releases on Steam in January 2019. You can already pre-order for Beta Access before the release of the game, and a 10% discount!
Returning Battlefleet Gothic: Armada players on Steam instead benefit from a 25% loyalty discount on their preorder of Battlefleet Gothic: Armada 2.
We’re very thankful for your feedback and support since the First Update Patch. We continue to work on game balance, bugfixes and gameplay improvements, to provide the best experience possible when the game launches on October 9th.
You can see the launch trailer here:
Today, we’re happy to share with you the details of the Pre-Order Beta Second Update Patch. It features plenty of balance changes, bugfixes and gameplay improvements. Please find the details below.
- All cards that affect “the next action” won’t expire at the end of your turn. The effect stays active until consumed by an action.
- The Apothecary “Lock door” ability now costs 0 AP (Action Point).
- The Axe Challenging psy power now costs 1 PP (Psy Point) instead of 2, according to the description displayed on the action tooltip for Librarian.
- Re-added the console and its links on Darakin
- Re-added the links between the console and the door on Khitor
- Pre-Order DLC is now available
- Auto-camera handling during opponent’s turn has been improved.
- Special rules from the current map are now displayed in-game below the objectives.
- In-game objective display has been improved.
- The map legend that appears when your hand of cards is displayed has been improved
- Tweaked the “Disengage Genestealer” button
- Improved AI to better handle Console-Door links
- Added icons for all interactive objects when an action is prepared, instead of only using the door one.
- Added a new dodge animation for Genestealers.
- Improved the Genestealer campaign intro cutscene.
- Fixed the warp bubble not activating in certain situations
- Fixed a crash due to corrupted customisation save data
- Fixed the Guard stance gained from a card not showing in the info tab
- Bonuses to shooting will now also affect move and shoot actions.
- Fixed certain cards using incorrect icons
- Fixed decoy blips not gaining 2 AP with the Screamer Killer card.
- Fixed typos and overlap in various texts and languages
- The “Next frontal attacker is killed” card will now display the correct icon on the ground.
- Fixed an issue where actions wouldn’t correctly display in the gameplay log
- Fixed an issue where text was missing in the gameplay log
- Fixed an issue where icons were missing in the gameplay log
- Tutorial tooltips will no longer display during cutscenes
- Fixed the Terminator card UI breaking when playing a card
- Fixed patterns and emblems not correctly displaying on Hands, Lightning, Claws and Bolters.
- Mission Editor: Removed the option to set Doors, Consoles, Turrets and Rubble as indestructible
- Fixed the Genestealer animation when running under Assault Cannon overwatch
- Corrected an issue where the Dark Angel heavy was able to remove his Eye implant
We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.
Space Hulk: Tactics Team
Hi there, you can give us your feedback here: https://forums.focus-home.com/category/170/sht-general-discussion
Focus Home Interactive and Enodo Games partner for the release of The Architect: Paris
We are happy to announce our partnership for development of The Architect: Paris on PC. Offering a unique take on the City Builder genre, the game will ask you to become the Architect of the entire city of Paris. This doesn’t simply mean building a city from an assets catalogue – you will imagine, design, and create original buildings that they must manage individually. The Architect: Paris challenges you to carry out your vision of how the City of Light is developed, while responding to modern challenges such as design, demographics, politics, and pollution.
Jean-Baptiste Reynes, President and Creative Director of Enodo Games:
“The Architect: Paris is an out of the box, innovative game that aims to shake the foundations of the genre. We are convinced that Focus Home Interactive is the ideal publisher to help us develop and promote our game. We look forward to working with their teams and benefitting from their long-time experience and expertise”.
Luc Heninger, Production Director of Focus Home Interactive:
“We are delighted to partner with Enodo Games. With The Architect: Paris, they’re bringing a title that fits perfectly with the Focus Home Interactive catalog, as it goes far beyond the classical borders of its genre. We are always happy to work with ambitious partners developing innovative and fun concepts, and that’s exactly what Enodo Games is doing here.”