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posted in Call of Cthulhu read more

Hi @fishboijake! Call of Cthulhu will come to all platforms on October 30th and it's already on Playstation Store!

posted in Space Hulk: Tactics read more

Dear Community,

We’re very thankful for your feedback and support since the First Update Patch. We continue to work on game balance, bugfixes and gameplay improvements, to provide the best experience possible when the game launches on October 9th.

You can see the launch trailer here:

Youtube Video

Today, we’re happy to share with you the details of the Pre-Order Beta Second Update Patch. It features plenty of balance changes, bugfixes and gameplay improvements. Please find the details below.

Balance changes:

  • All cards that affect “the next action” won’t expire at the end of your turn. The effect stays active until consumed by an action.
  • The Apothecary “Lock door” ability now costs 0 AP (Action Point).
  • The Axe Challenging psy power now costs 1 PP (Psy Point) instead of 2, according to the description displayed on the action tooltip for Librarian.
  • Re-added the console and its links on Darakin
  • Re-added the links between the console and the door on Khitor

Features:

  • Pre-Order DLC is now available
  • Auto-camera handling during opponent’s turn has been improved.
  • Special rules from the current map are now displayed in-game below the objectives.
  • In-game objective display has been improved.
  • The map legend that appears when your hand of cards is displayed has been improved
  • Tweaked the “Disengage Genestealer” button
  • Improved AI to better handle Console-Door links
  • Added icons for all interactive objects when an action is prepared, instead of only using the door one.
  • Added a new dodge animation for Genestealers.
  • Improved the Genestealer campaign intro cutscene.

Bugfixes:

  • Fixed the warp bubble not activating in certain situations
  • Fixed a crash due to corrupted customisation save data
  • Fixed the Guard stance gained from a card not showing in the info tab
  • Bonuses to shooting will now also affect move and shoot actions.
  • Fixed certain cards using incorrect icons
  • Fixed decoy blips not gaining 2 AP with the Screamer Killer card.
  • Fixed typos and overlap in various texts and languages
  • The “Next frontal attacker is killed” card will now display the correct icon on the ground.
  • Fixed an issue where actions wouldn’t correctly display in the gameplay log
  • Fixed an issue where text was missing in the gameplay log
  • Fixed an issue where icons were missing in the gameplay log
  • Tutorial tooltips will no longer display during cutscenes
  • Fixed the Terminator card UI breaking when playing a card
  • Fixed patterns and emblems not correctly displaying on Hands, Lightning, Claws and Bolters.
  • Mission Editor: Removed the option to set Doors, Consoles, Turrets and Rubble as indestructible
  • Fixed the Genestealer animation when running under Assault Cannon overwatch
  • Corrected an issue where the Dark Angel heavy was able to remove his Eye implant

We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.

Space Hulk: Tactics Team

posted in Fear The Wolves read more

@uwagacyjanki Hey, we're working on a community update. We'll post it soon!

posted in Call of Cthulhu - General Discussion read more

Hi @Al-khemar,

The physical edition is only for PS4 and Xbox One. For PC, we'll only have the digital version.

posted in The Architect: Paris read more

Focus Home Interactive and Enodo Games partner for the release of The Architect: Paris

We are happy to announce our partnership for development of The Architect: Paris on PC. Offering a unique take on the City Builder genre, the game will ask you to become the Architect of the entire city of Paris. This doesn’t simply mean building a city from an assets catalogue – you will imagine, design, and create original buildings that they must manage individually. The Architect: Paris challenges you to carry out your vision of how the City of Light is developed, while responding to modern challenges such as design, demographics, politics, and pollution.

0_1538643981315_The_Architect_Paris_Logo.jpg

Jean-Baptiste Reynes, President and Creative Director of Enodo Games:

“The Architect: Paris is an out of the box, innovative game that aims to shake the foundations of the genre. We are convinced that Focus Home Interactive is the ideal publisher to help us develop and promote our game. We look forward to working with their teams and benefitting from their long-time experience and expertise”.

Luc Heninger, Production Director of Focus Home Interactive:

“We are delighted to partner with Enodo Games. With The Architect: Paris, they’re bringing a title that fits perfectly with the Focus Home Interactive catalog, as it goes far beyond the classical borders of its genre. We are always happy to work with ambitious partners developing innovative and fun concepts, and that’s exactly what Enodo Games is doing here.”

posted in FTW - Technical Support read more

@kwpops Hi there, we're aware of the server issues. We'll fix it soon! Thanks for the report.

posted in Space Hulk: Tactics read more

Dear all,

It’s been a week since we deployed Space Hulk: Tactics’ Pre-Order Beta. Thank you for all your feedback and support! We’ve taken into consideration your reports and suggestions to provide a better experience, optimize and balance the gameplay.

We’re happy to deploy today a new update based on your feedback, including gameplay balance, winrate system and bugfixes. Please find below the details.

alt text

Gameplay balance:

  • One additional action point for every card when converted
  • Terminator AI updated on Khitor
  • Rebalancing the level design of maps.
    • Osulas - Reducing the spawn ability considering the “Limited blips” rule.
    • Eratrius - Removing the “No bluff” rule (a 26% decrease in the number of Genestealers)
    • Darakin - Removing the “Countless” rule (a 50% decrease in the number of Genestealers)

Winrate system:

Old System

  • Percentages shown in the winrate system would include every game played (against AI, games left after only two turns, even disconnections).

New System

  • Reset the winrate percentage using a new algorithm to be closer to real records.
  • The winrate will now only take PvP maps, ranked matches and skirmish into account.

Bugfixes

  • Fixed a crash that would occur at launch
  • Fixed a bug that would prevent the card Persistence (+4 AP on a pawn) from activating
  • Fixed a graphical glitch with emblems on Powerfists
  • Fixed an issue with missing icons in the log when using the warp bubble
  • Fixed a case where Genestealers would spawn with Terminator customization elements
  • Fixed a missing animation when a Reaperfex or Bulwark attacking a Terminator would result is a draw
  • Tweaked visuals on the disengage Genestealer botton
  • Polished log texts
  • Added feedback on the Genestealers affected by the Neurotoxin special rule
  • The card Feeding Frenzy (+2 dice to a genestealer, then die) now clearly states that it cannot be activated on Biomorphic Genestealers
  • Added transparency to overwatch overlay
  • Improved Terminator AI
  • Fixed several issues that would lead to crashes
  • Fixed typos in various texts and languages

We look forward to your feedback about this new update for the Beta. Feel free to contact us if you have any questions about what you play, and as always please let us know if you encounter any technical issues.

Space Hulk: Tactics Team

posted in Space Hulk: Tactics read more

Learn all about the Space Hulk: Tactics mission editor in a new gameplay video!

Space Hulk: Tactics, the official adaptation of the classic boardgame from Games Workshop, embraces its heritage with the easy to use but incredibly powerful Mission Creator tool! Available now in beta for anyone who pre-orders on Steam, it can be used to create an infinite combination of layouts and tilesets, and you have already gotten to grips with designing amazing things using it.

Youtube Video

In our new trailer, learn the ins and outs of making your own missions quickly and easily. Changing layouts and looks, adding logic, and linking elements is just a single button press away, with testing done on the fly from within the editor itself. Custom Terminator squads and Genestealer swarms can be designated for each map, as well as unique rulesets, restrictions, and opportunities for either side. Plus, set an objective for the Terminators - one of twenty which range from annihilation to escape.

0_1538469121729_map browser.jpg

Once your masterpiece is complete it can be uploaded online and shared. We’ve created specific forums for players to talk about their creations, creating threads for everything from asking for advice to providing a space for narrative to link a selection of maps that they’ve made. Maps can be found easily in-game through various search and filter tools, including for map creators.

The Space Hulk: Tactics pre-order beta has begun, pre-order now on Steam to play. The game releases on Xbox One, PS4, and PC on October 9. http://spacehulk-tactics.com/shop

posted in SHT - Map Editor read more

Dear all,

Thank you for participating in Space Hulk: Tactics Map Editor Contest - we've received dozens of awesome maps!

Today, we're honoured to announce the final winners of this competition. The winners go to Sammi79's Left Behind, following Rick Huddy's The Final Purge and Gabyro's BielTan Cleanse!

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Here is the full prize list for each winner:

First place winner: Left Behind by Sammi79

  • A copy of Space Hulk board game
  • A copy of Space Hulk: Tactics
  • A copy of Blood Bowl 2: Legendary Edition
  • Chapter Master Valrak will be playing this map in a dedicated live stream!

Three runner's up: Order 221 Purge by Rick Huddy, BielTan Cleanse* by Gabyro, The Final Purge by Corius

  • A copy of Space Hulk: Tactics
  • A copy of Blood Bowl 2: Legendary Edition

Congratulations to the winners!


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