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posted in Insurgency - 中文 read more

@L1ttel_Y 你好,

不是哟!我会搜集大家的意见和Bug回报,并将它们转发给团队!

posted in Insurgency - 游戏讨论区 read more

@DJMAX

非常感谢这些建议,我会把你的反馈转发给团队!
关于亮度无法保存的问题,请问是游戏发售后才开始的,还是从B测开始就有这个问题呢?

posted in Insurgency - Bug回报(中文) read more

你好,

感谢这个Bug回报!我已经将其转发给团队了!

posted in Insurgency - Bug回报(中文) read more

你好 @斗鱼73081花开

请问是在那些地图遇到帧数下降的问题呢?

posted in Farming Simulator 19 read more

alt text

We are happy to have released our first major patch, including a brand-new feature perfect for intricate simulation fans or those who want to let their creative streak out – Landscaping!

Farming Simulator 19 responds to massive player demand with huge first patch, including brand new Landscaping feature!

Check out this new feature in our latest featurette.
Youtube Video

The new Landscaping feature allows you to modify the ground itself, controlling shape and color to give you even more ways to build the farm of your dreams. Accessible at all times but costing money to use, Landscaping can be used for anything from moving mountains to touching up the areas around your horse paddock.

0_1545239074162_05 - logo.jpg

As shown in the preview video, there are 16 varieties of ground that can be laid down, each with its own color and texture. Realistic paths, mud, and more can be chosen and placed by you to bring that extra token of personalization to your farm.

Also in this patch are new economic difficulty modes, changing how easy it is to make money via trading goods and selling items - get much more buck for your beasts on easy, or scrape out a living on hard, the choice is yours. There’s also a large round of bug fixes which should make your time with Farming Simulator 19 smoother than ever before.

Patch notes

Features

  • [ADDED] Landscaping feature
  • [ADDED] Economic difficulty option
  • [ADDED] Support for mapping button combos besides the gamepad trigger buttons
  • [ADDED] In-game voting for mods
  • [ADDED] Combine rpm increase if the combine unloads
  • [ADDED] Selling of potato pallets
  • [ADDED] AI detection of tipped heaps
  • [ADDED] Support for mapping half-axes even if a device is unknown
  • [ADDED] Support for mapping non-centering device axes, such as a throttle on a joystick

Improvements

  • [IMPROVED] AI on angled edges
  • [IMPROVED] Mapping with devices not recognized by the game
  • [IMPROVED] Vehicle sounds
  • [IMPROVED] Combines can now be folded if just a small amount is loaded
  • [IMPROVED] Tree pickup of log grabs

Bugfixes

  • [FIXED] An issue that some PS4 players have black screen after installing the patch 1.2.0.0
  • [FIXED] Shading issues in some specific light/viewer combinations
  • [FIXED] Disappearing animals after starting a dedicated server again
  • [FIXED] Horse price issue when selling multiple horses at the same time
  • [FIXED] Egg pallets don’t appear correctly
  • [FIXED] Unlimited food after cleaning in front of a trough
  • [FIXED] The mower BIG M450 can’t be refueled
  • [FIXED] The header NH 3162 Draper 45ft doesn’t work well with NH CR10.90
  • [FIXED] Väderstad Tempo V 8 doesn’t work well in slopes
  • [FIXED] TT Multicultivator 5-in-1 doesn’t work well in slopes
  • [FIXED] Clients have access to all vehicles from all farms
  • [FIXED] Unable to start a dedicated server
  • [FIXED] The camera is desynced from vehicle
  • [FIXED] Wear speed if washing is disabled
  • [FIXED] Issues with combines harvesting multiple fruit types
  • [FIXED] Engine sound in multiplayer
  • [FIXED] AI overtaking to other fields with small working widths
  • [FIXED] AI working width New Holland FDR 600
  • [FIXED] AI turn direction issues with cultivator and sowing machine attached together
  • [FIXED] Bale mounting on Fliegl Butterfly and Fliegl DPW
  • [FIXED] Delayed lowering of pipe for potato harvesters (Ropa Keiler 2, Grimme SE 280)
  • [FIXED] Crash on Mac OS X when saving screenshot
  • [FIXED] Black screen when starting game with some keyboard layouts
  • [FIXED] Trailers don't brake when detaching with automatic motor start off

Important:

  • If your game is updated to 1.2.0, you will only see multiplayer games that are also in 1.2.0.
    Thus, you won’t be able to connect to dedicated servers still in 1.1.0.

Farming Simulator 19 is out now for PlayStation 4, Xbox One, and PC/Mac. The Landscaping Update is available now on Consoles and PC/Mac.
https://farming-simulator.com/store.php?game=fs19

posted in A Plague Tale: Innocence read more

0_1545237566064_header.jpg

Welcome back to our devblog series! We’re unveiling a wealth of details and info about the making of A Plague Tale: Innocence, Asobo Studio’s upcoming adventure game coming 2019 to PlayStation 4, Xbox One and PC. Today, we’re excited to share more info about a “protagonist” that you can’t miss in our game: the rats!

Let’s welcome narrative designer Sébastien Renard to cover the creation of the rats in A Plague Tale: Innocence, as well as the many challenges the team had to face during development.

Origins

Our original intention was to tell the story of two kids confronted with something that will change them forever. It was the actual starting point. The medieval setting asserted itself naturally: it’s dramatic but exotic/unfamiliar, it’s brutal and crude.

Here at Asobo, in Bordeaux, France, we are physically surrounded by the remains and the scars of this period. It was the perfect setting in fact: the war, the tough unsophisticated life... it’s an emblematic historical period that gives us plenty of conflict and strong material to work with.

0_1545237595772_A_Plague_Tale-Innocence-11_logo.jpg

The idea of epidemic events based on the medieval beliefs came up with the Black Plague contemporaneous context. Exploring this with innocent children like Hugo and Amicia was emotional and strong. It was the kind of journey we were ready to tell. Being overwhelmed by thousands of rats was a technical challenge but it was freaking awesome and visceral!

The Representation of the Rats

We’ve quickly gone from a bunch of tiny rats to a massive living entity threatening Amicia and Hugo! The beginning of A Plague Tale: Innocence takes place in the autumn of 1348, almost exactly the moment when the epidemic reached the South-West of France.

0_1545237653216_EP.1.Seb.jpg Sébastien Renard - Narrative Designer

We’ve quickly gone to a massive living entity threatening Amicia and Hugo because we immediately saw how we could use them both in terms of gameplay mechanics and narrative twist. Visually, it has a terrifying impact even on adults. In terms of narration it was also something we could use to raise the tension gradually and with a powerful lore behind.

The rats arrive in the game as if they had always been there, underground. The earth suddenly opens its gates and releases the terror. It’s a similar narrative development to that of Alien or Jaws: everyone knows the threat, but the tension is about when it will be unleashed.

The rats are a natural force colonising the world and breaking the balance. As a blind threat, they attack both the protagonists and the Inquisition, allowing players to turn them against their enemies.

Interactions between the Rats and Protagonists

The rats are a threat at the beginning of the game, or at least the characters see them like this. An underground threat invading the world around them that seems to be, after the initial shock of the first encounter, a familiar terror. One they can understand how to fight and escape. Rats fear the light, they stay in dark corners and night is their domain.

0_1545237728821_EP.3.SlingShot.jpg

The gameplay relies on the alchemy between these various elements: how to push back the rats through fire and lights and use them to counter other threats while staying careful as they can still eat you in the blink of an eye!

The inspiration for the rats in A Plague Tale: Innocence

We looked for a lot of references before we realised it hadn’t been documented that much. Rats are part of the european background, especially because of the plague, with which they’ve always been associated. They’re always seen as a threat in western societies. However, in Indian culture for example, they’re seen more positively. But they are always considered as smart animals, fast learners, and with a frightening team effectiveness.

For the visual sources, we did not find many references even in the film industry. Some movies managed to use rats or other vermins as “waves” and hordes, but we wanted to explore our own vision. Something like a fluid, a force that is out of control, unnatural but grounded - not magic.

0_1545237764205_EP.3.Flames.jpg

There has been plenty of funny things that we’ve come across throughout development. Or at least, they now make me smile, but it was far less fun for the programmer team in charge of fixing them. I’ve recorded a video of a group of rats playing animations by standing on their legs and looking from left to right. It looked like a choir!

I believe we’ve designed a credible entity that is one of the main characters in our tale, and I’m really proud of what our team has achieved.

See you soon for more behind-the-scenes information and anecdotes about the creative process behind A Plague Tale: Innocence!

A Plague Tale: Innocence releases in 2019 on PlayStation 4, Xbox One and PC.
http://aplaguetale.com/

posted in Insurgency - Bug回报(中文) read more

@RF-BigMan

谢谢你的回报,我会把它们转给团队!下次有任何Bug回报的帖子的话麻烦发在“Insurgency - Bug回报(中文)里哟!谢谢

posted in Insurgency - 中文 read more

大家好!

欢迎来到《Insurgency: Sandstorm》的官方论坛。只要你说中文,无论繁体或简体,你都可以于这个中文讨论区里留下你们对游戏的意见、想法、反馈、Bug回报等。

请尽情地留下你们对游戏宝贵的意见,或者任何你们想要我们看到的建议。

注意!任何人身攻击和种族歧视的言论都不被允许。此社区的主持人得以警告,甚至拉黑那些违规的玩家!

以下是论坛的规则:https://forums.focus-home.com/topic/36/forum-rules (英文版,中文版会于晚些时间更新)

好好地享受游戏!

PS. 如何更改用户界面语言?浏览此地址https://forums.focus-home.com/user/用户名称/settings,并且于最下方的语言栏位选择中文即可。


Hello everyone!

Welcome to the official forums of Insurgency: Sandstorm! This subcategory is a platform where Chinese speaking players can post their constructive feedback, ideas, bug reports and suggestions!

Please feel free to leave any feedback you may have with regards to the game, or any suggestions you want us to know!

Note that no personal insults, verbal attacks and racist discussions are allowed. Moderators of this forum have the right to warn and ban any users having these prohibited issues.

Here is the forum rules: https://forums.focus-home.com/topic/36/forum-rules

Enjoy the game

posted in A Plague Tale: Innocence read more

0_1544780008463_header.jpg

Welcome back to our devblog series where we unveil a wealth of details about the making of A Plague Tale: Innocence, Asobo Studio’s upcoming adventure game coming 2019 to PlayStation 4, Xbox One and PC. Today, we’re excited to share more info about a “protagonist" that you can’t miss in our game: the rats!

Let’s welcome game director Kevin Choteau who will cover the creation of the rats in A Plague Tale: Innocence, as well as the many challenges the team had to face during development.

Origins

The rats stemmed from our will to tell a story about two children facing the cruelty of the world. We looked for a setting that offered the best possible frame and context for a story about fragility and innocence.

0_1544780113036_EP.3.Rats.jpg

The Middle Ages (1348) was perfect for what we were looking for. This is the time of the Black Death, the Hundred Years' War, the Inquisition, the “routiers” (mercenary soldiers terrorising the French countryside) and other dark events.

The Black Death was the most interesting element to explore, as a common belief is that it was spread largely by rats. Using the rats is a great way to give a body to an immaterial, invisible disease, and to create gameplay mechanics around it.

The Representation of the Rats

Rats eat everything. It’s a notion that players get pretty quickly. Rats trigger common and old fears, they hide in the dark and move in massive hordes. It’s the quantity that makes the threat tangible.

0_1544782261582_Kevin-5.jpg Kevin Choteau - Game Director

It’s also the credibility of their behaviour that gives this effect. They’re always aggressive towards the characters and the scale between rats and children reinforces the idea of powerlessness - even the adults run away.

We slowly introduce the rats to the player, building a legend around them and making the first encounter even more memorable. We’ve worked a lot on the staging and directing of this scene throughout the development process to strongly mark players with it. Various moments further in the game maintain the threat at its maximum.

0_1544780318783_A_Plague_Tale-Innocence-01_logo.jpg

Interactions between the Rats and Protagonists

Near the start of A Plague Tale: Innocence, the rats are a constant direct threat our heroes have to face. Later, Amicia will learn to use them at her advantage to escape from other threats. This was planned from the beginning, and is the basis of our triptych between light, humans and rats, as well as the interaction between these three elements.

The gameplay relies on the alchemy between these various elements: how to push back the rats through fire and lights and use them to counter other threats while staying careful as they can still eat you in the blink of an eye!

Youtube Video

The inspiration for the rats in A Plague Tale: Innocence

We really struggled to find interesting source materials for the rats. We’ve watched a lot of wildlife documentary about their life and how they react when they’re flushed out.

Rats are a very smart species with fascinating and cruel organisational systems. It’s pretty unique, and often used to convey an image of parasite over brute strength.

0_1544780379958_A_Plague_Tale-Innocence-11_logo.jpg

See you soon for more behind-the-scenes information and anecdotes about the creative process behind A Plague Tale: Innocence!

A Plague Tale: Innocence releases in 2019 on PlayStation 4, Xbox One and PC.
http://aplaguetale.com/

posted in The Council - General Discussion read more

Hello @gasani,

Are you in the US region, please?


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