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posted in Call of Cthulhu - General Discussion read more

Hi @Azrael008uk,

The patch was for general bug fixes, such as correcting progression blockers and fixing the bug where you lose your gun in chapter 12 after loading your save.

posted in Call of Cthulhu - General Discussion read more

Hello @modestmaloney,

Thank you for reporting this. Can you try to delete the game, and redownload it from PSN store?
If this issue persists, please let us know!

Have a nice day!

posted in Call of Cthulhu - General Discussion read more


Thank you for letting us know this issue. Unfortunately, entering investigation mode is the only input that we cannot change in the keyboard settings. So, we recommend you to buy a new mouse or a controller to enjoy the game.

Have a nice day.

posted in Call of Cthulhu - General Discussion read more

Hi @ArtilleryEff,

Did you run another application when playing Call of Cthulhu?

posted in Fear The Wolves read more

@Pajarvi We're still working on it. We'll try to address this issue in next update.
@UwagaCyjanki Keep nice please!

posted in Fear The Wolves read more

Hi, it is a hotfix that addresses some of the main concerns you raised after the most recent patch! Here is the detail:

posted in Fear The Wolves read more

alt text


It’s been a week since the Treasure Map Update. We’re really happy to receive all your support and feedback. The team is hard at work on improving the game, and we’re happy to share with you a hotfix that addresses some of the main concerns players raised after the most recent patch.

You can find the details below.


Change log


  • Secret stashes now open automatically right after searching
  • The amount of blocked buildings per village has been decreased
  • Decreased the amount of ammo for sniper rifles in airdrops and secret stashes


  • Fixed an issue where players were able to loot through walls
  • Fixed an issue where holes appeared in the land near Loading Station, Chistogolovka and Shepelichi
  • Characters will no longer fall through the floor in the starting lobby.
  • Fixed an issue where weapons would disappear if dragged over the sidearm slot
  • Wolves will no longer be able to pass through doors.
  • The radius for splash damage has been smoothed
  • Fixed crossroad textures
  • Fixed the missed particles, decals and UI elements in spectator mode
  • Nvidia Highlights will no longer record when a player kills a wolf.
  • Fixed an issue where windows would not break
  • Increased the distance between two fallen cranes to prevent players for becoming stuck
  • Fixed the localization in some languages
  • Fixed an issue where if players were too far from some assets, the assets disappeared
  • Fixes an issue where some building materials would become black in the rain
  • Minor fixes to notification displays

As always, please feel free to contact us if you have any issues regarding the game.

Fear the Wolves Team

posted in Insurgency: Sandstorm read more

As we've announced a few days ago, Insurgency: Sandstorm’s major update on November 8 will bring many much-requested changes as we prepare for launch on December 12. This update includes a brand new map, Precinct, a new Insurgent weapon, as well as various options, tweaks, and fixes.

Youtube Video

The new update teaser trailer showcases Precinct, a large scale urban map set within the fictional, contemporary conflict of Insurgency: Sandstorm. Tight corners, broken barricades, destroyed streets of burnt-out cars and makeshift roadblocks epitomize this map, bringing the frenetic action and tactical squad-based play of Insurgency to a brand new, urban locale.


Other improvements include graphical options, anti-aliasing, animation and character models, plus related optimization improvements to help the game run better on more systems, along with additional cosmetics. These, plus additional server browser improvements, will continue to see changes in the run up to release.

Finally, gameplay changes will target everything from hundreds of improvements and bug fixes to the specifics of movement speeds, weapon statistics, map layouts, an Unreal Engine update to version 4.20, and more. A full changelist will be available upon release.


Insurgency: Sandstorm releases on December 12 for PC. Steam pre-orders are available now and give instant access to the ongoing beta testing phase. Insurgency: Sandstorm will come to consoles in 2019.

posted in FTW - General Discussion read more

Hi @uwagacyjanki,

We're happy to see that you like our latest update patch! We'll come back to you when we have more info on our plan in the future!

Good day.

posted in FTW - General Discussion read more

We're trying to figure out where did this problem come from. Meanwhile, if you'd like to chat with somebody in the forums, please choose directly the person insteand of the see all chats button.

Good day.