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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Beat me to the suggestion haha. Optics should be true to real steel functionality definetly! Variable zoom is a must if were going to have any amount of realism.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@eyeofhorus Yes that is what I meant, thank you. And I think your suggestion is wonderful. It's more of a role play element really, but also should be easy to implement so would be nice to have.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Seems to be a very basic thing, but why can't I make my own choice about what side I want to play in Coop? Just wan't to be able to play Security when i feel like playing Security and vice versa. I hate being forced into a side.
Let's say which ever character is chosen in the main menu will be the side that you will be put into when dropped in the game.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Rushing is the most lucrative way to play at the moment. Confirmed.

posted in Insurgency: Sandstorm read more

Thank you for your hard work.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

That's very exotic and should never be added

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The lighting in the game currently makes it extremely difficult to see into shadows causing a lot of eye strain and an unnatural look. I have noticed that Beta 1 and earlier Beta 2 have not suffered from this. There is also no way of adjusting brightness or gamma settings which really exaggerates this issue further, as does the lack of any illuminating equipment. A flashlight attachment would be appreciated and a realistic addition to a soldiers CQB kit.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Well TBH, the effectiveness of pistols against all body armour is non existent, they are horrible for shooting people with, when compared to a rifle. So pistols being crap is realistic.

Accurate hitboxes for armour is a very cool idea if it can be implemented. I'd like to see customisation rather than 2 choices. Just let us put stuff on our armour like we add accessories to a firearm.

Plate Carrier as a base and adding NIJ level 3 or 4 armour, side plates, groin protection (no rifle resistance for soft armour), neck guard, arm guards, A PROTECTIVE HELMET (rifle rounds still go through). Every accessory obviously costing points and weight


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