Beat me to the suggestion haha. Optics should be true to real steel functionality definetly! Variable zoom is a must if were going to have any amount of realism.
@eyeofhorus Yes that is what I meant, thank you. And I think your suggestion is wonderful. It's more of a role play element really, but also should be easy to implement so would be nice to have.
Seems to be a very basic thing, but why can't I make my own choice about what side I want to play in Coop? Just wan't to be able to play Security when i feel like playing Security and vice versa. I hate being forced into a side.
Let's say which ever character is chosen in the main menu will be the side that you will be put into when dropped in the game.
Rushing is the most lucrative way to play at the moment. Confirmed.
That's very exotic and should never be added
The lighting in the game currently makes it extremely difficult to see into shadows causing a lot of eye strain and an unnatural look. I have noticed that Beta 1 and earlier Beta 2 have not suffered from this. There is also no way of adjusting brightness or gamma settings which really exaggerates this issue further, as does the lack of any illuminating equipment. A flashlight attachment would be appreciated and a realistic addition to a soldiers CQB kit.
Well TBH, the effectiveness of pistols against all body armour is non existent, they are horrible for shooting people with, when compared to a rifle. So pistols being crap is realistic.
Accurate hitboxes for armour is a very cool idea if it can be implemented. I'd like to see customisation rather than 2 choices. Just let us put stuff on our armour like we add accessories to a firearm.
Plate Carrier as a base and adding NIJ level 3 or 4 armour, side plates, groin protection (no rifle resistance for soft armour), neck guard, arm guards, A PROTECTIVE HELMET (rifle rounds still go through). Every accessory obviously costing points and weight