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As always, informative and precise, well done Brother-Captain!

Where did you find that Space Hulk: Tactics manual, please?
Those cards look slightly different than the ingame versions; is Tactics coming as an actual board game? ๐Ÿ˜ฎ

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Not counting the new units and cardsystem, Space Hulk: Tactics faithfully follow the 4th edition rulebook. You can find it here:

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Yea, the whole navigating layout and servo-hunt trophy could've been better.
A few times while playing the Blood Angels campaign, there will be multiple missions available to you. Always "inspect" all, and always do the optional missions first, if any. The dialogue might give you clues to this. For instance at some points, the Ordo Inquisitor wants you to make a detour.
And near the end, you need to almost go out of your way to find the emperor's seal and play "Relic", before doing the last story mission. If I were to guess, this is the one you missed. A loaded game, might prove.. bountiful, if you have one available.

As you probably noticed, new sections of the hulk will sometimes be made available, depending on your choices at crossroad. Save/Load can be helpful for exploring/experimenting. Good luck.


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You say you tried under special and local?

Are you sure you have the right game? This forum is for Space Hulk: Tactics, and there is no Special or Local feature in-game, I think. ๐Ÿ˜•

posted in SHT - General Discussion read more

Hello there.

I played through the campaign several times, and I did recall something about the tutorial getting "stuck". I think the problem is the information on-screen is not always perfectly clear, on what to do next. I just restarted and played the tutorial once again, up to the point you describe:

After you [MOVE FORWARD] and [TURN RIGHT] to face the wall, as you describe, you should be prompted to press Square to see the tactical vision, and then Square again, to return to normal vision. After doing this, you cannot return to tactical vision once again.
The next thing you need to do, is to [MOVE DIAGONALLY] forward and to the left, and then [INTERACT] with the door. Try it out.

Also, if you wish to join our group-chat, to help us find games, send me a message on Playstation. My name there is ExBeeOne.

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Your words do honour to the Chapter, Brother-Captain.

New Orc tiles were added in Space Hulk: Tactics, featuring Explosive Barrels and Fungal Spores. The Eldar ships have Teleports and those Warp Thingamabobs.
Get a little creative with the Mission Editor (which is absolutely brilliant), and you could probably create a jungle-like trench-setting for a skirmish, if you wanted.

To the darkness I bring fire. To the ignorant I bring faith. Those who welcome these gifts may live, but I will visit naught but death and eternal damnation on those who refuse them.

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Yes! Very much so. We need an actual Quick-Play button, please. PS4 player-base is hurting.

I don't care if I play Stealers or Marines, or if it's ranked or public. I just want a game, and I believe many feel the same.

This really is the single most important issue, in my opinion. And it has been since launch.

A.I. and bug-fixes got nothin' on not being able to find opponents!

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I fear Cyclone Missile Launchers would skewer balance; Genestealers are not overpowered.

I realise, that one might get that impression, subscribing to Steam-forums or watching tube-fails. But I think any experienced Hulker, who played Tactics for more than ten hours, would agree, that balance is fine.
In my opinion, Reaperfex & Rubble is the only current exception, but according to Steam beta branch, a change is coming: "Rubble can no longer be placed in a Marine's line of sight."

Regarding the shop-a-squad. I really like the idea. I'm guessing maybe you have the Deathwing expansion for Space Hulk, featuring the Terminator Force List? Good stuff.

Cyanide went another way thou, and I gotta say, I really like how it plays, and the freedom it affords. You want a Librarian and three Assault Cannons? Done!
Just keep in mind, your deck will then be stacked with Heavy Weapon Bearer cards, something that might not always work out.
The cardsystem automatically balances squadcomposition.
Sure, there is still room for improvement. And they are, Cyanide. Improving. A horde of changes/fixes were made, with more lurking 'round the corner. Hats off!

Following release-rants, all Marine-cards were given +1 to convert values. I felt that was unnescessary; I would have rather seen cardvalues stretched, from 1 to 5 Squad Action Points. With the 5-card, perhaps being an Assault card (to give us incentive to actually bring one..). And the 1-card, maybe being a Librarian card? since every squad has one...

Ah, I ramble. Onwards, Brothers. Through the destruction of our enemies do we earn our salvation!

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Yes. Multiplayer can be quite the wait. ๐Ÿ˜ž The matching system is horrible, I really hope they improve it. We need a "I-don't-care-if-I-play-Stealers-or-Marines-or-if-it's-Public-or-Ranked-I-just-want-a-game"-button.

Someone made a group chat on PS4, for glory, friendly banter and to help us find games. I took the liberty of adding you, assuming you are HDHooligan on the PSN. I am ExBeeOne.

There is only the Emperor, and he is our Shield and Protector.