Real time turns to turn based. Does it take into consideration a sniper action. For example is it a radius that triggers turn based style of play? lets say that for the sake of argument 10 meters is the radius, and the sniper is able to hit at 100 meters away (plucking number out of thin air but the point is sound) does the combat action of the shot trigger the mode chance or does it trigger by mere proximity? Also if proximity then could this function cause the other player to know there is an unseen enemy warrior thus eliminating any stealth aspects?