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posted in Insurgency - General Discussion read more

@tooth-decay Well the 250m sight on A2 is still very different from A4, right now it's just pain to use.

posted in Insurgency - General Discussion read more

Can devs let us use 250m zeroing sight instead of the crappy 400m sight? It's really bad and unrealistic to use long range iron sight the whole time.

posted in Insurgency - General Discussion read more

How about make MK17 a 1HK weapon like G3/FAL, and increase its price? To be honest, I think MK18 should be the 3 SP weapon for advisor role and MK17 needs a damage increase to perform like a true battle rifle or at least make it 1HK on unarmored target!
Right now, MK17 is like a downgraded AKM with slower rate of fire, smaller magazine capacity, and harder to control.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@freedn Well if you said it's offline, then I'd say it's for the entire coop because I'm pretty sure MK17 is 2 shot kill in online coop too. Someone @ devs please.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@freedn It's still not, just test it in local play, still take 2 shots to kill unarmored target

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

The bot now is just plain dumb and even more aimbot than the last patch, they react slower, shoot inaccurately but sometimes can one-shot you behind the teammate from a mile away. At least last patch bots were more aggressive, they used more tactics like grenade, now I rarely have seen them use Molotov anymore (A lot less), also they used to flank players' position a lot more but now they are just dumb. People complain about bot was too hard but they could just add an option to lower the difficulty, instead, they nerfed their behavior.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

People on the topic of TTK still divides into two categories, one wants everything to be one shot kill, another want everything to be two or four shot kills regardless of armor. Right now Light Armor is useless because my naked chest can take two 7.62x39 rounds and two 7.62x51 from MK17 for no reason, and armor makes you slower at movement speed, reaction time and stamina (which means more recoil if you run out of stamina so often). I prefer the INS2 system without AP rounds which no armor gives you the advantage of speed, but can die from every caliber in one shot, and heavy armor protects you a lot more than Sandstorm does currently (This is actually what ARMA 3 has)

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Like I already said, give it to coop only, problem solved.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Yeah I pointed out this issue months ago, Mk17's damage model has some problems, very annoying, if it is because of balance for competitive, replace Mk17 with M16 for Security in comp, no reason to scarfice the whole gun for sake of competitive mode.
Mk17 can one shoot kill if the bullet goes through arm to torso though

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

VSS is way too advanced for Insurgent.......and 9x39 isn't a common round you will find around Middle East, I'd say a classic M14 will make more sense. Or I don't mind seeing a Garand either.