I mentioned that in a previous post, but yeah. Most if not all the weapons have had the original bug but backwards this time after the stated fix. The bolt locked weapons are slightly entertaining, though, but bolts don't lock back when it fires a single chambered round when there's no magazine inside either, do they?
Loading one round at a time from your pool is pretty bad. If there was a method for handful-reloading (handful of three/four rounds, any more and you gotta dip your hand into that pocket to fetch some more) that would be miles better.
As for greased bolt, if the animations were tweaked between greased and nil, it might provide a better benefit, but i don't know. one supply point means a lot, and it shouldn't become a necessary attachment for a gun that performs rather poorly in comparison to most other weapons.
This makes no sense. If you want balance, give every single class a 9mm pistol only. No scopes, no full auto, no extended mag, just the same 9mm pistol with the exact same parameters. That's balance for you.
That's not only balance, that's poor/linear game design.