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posted in Insurgency - General Discussion read more

What's the point in nerfing ironsights? Thats fairly silly. If people want to use them, let them. If you want to use holos or red dots, do it. The point of customization isn't to make the gun better anyway. Its all preference. There is no magnification difference between the non magnified optics and irons, so you are essentially choosing your "crosshair". Either a dot, the vertex, holo circle, or irons. There should be no difference between them with regard to recoil or sway. A red dot won't make my gun move less when I fire than an iron sight or holo would.

posted in Insurgency - General Discussion read more

@kean_1 The Insurgency standalone game was a mix of both. Sometimes, you can sprint in a room, spray down a whole room with out aiming down the sights and get away unscathed. Sometimes you do that and get immediately shredded by 4 guys. The reverse is also true, sometimes you move very slow and calculated trying to sneak up on someone and you can get 2 or 3 guys before anyone knows what is going on. Sometimes a dude sprints behind you mows you and your friends down and keeps running around. The game is beautiful in that your playstyle is very much fluid. You have to change sometimes. Sometimes you need to slow walk and avoid shooting to keep quiet, sometimes you lay a whole mag into a window and clear out a whole nest. You can play whatever way you want to, but just know, from a scale of 1 to 10, 1 being complete military accuracy, sitting for 3 hours on a hill waiting for enemies, and 1 being quake, its like a 4. Its ttk makes it very quick and thus super fast charges and random sprays can be rewarded. On the flip, if you can get 3 guys behind enemies while being very sneaky and smart, you can absolutely wreak havoc. Its all up to you

posted in Insurgency - General Discussion read more

@poohty_t Its going to be out next year for console and in september for PC. Apparently there were issues with optimization on console versions.

posted in Insurgency - General Discussion read more

This would be kinda cool but I don't really see the point in moving an optic forwards or backwards, other than for looks, and in all reality I doubt you'll be all that focused on the gun while in combat anyways. For optimizations they'll probably leave it out as well because they would have to create models for the attachments on every different t mark and with things like flashlights and lasers on every t mark on every side of the handguard.

posted in Insurgency - General Discussion read more

The pro scene will likely stick with PC in terms of big tournaments. There aren't enough console players that know about the game and that will for sure play it for there to be a pro league, at least in my eyes. The insurgency community on steam is enormous and so there is an audience for it. Just like console players usually don't watch CS tournaments when they can get it on their console, but it is much less played than the PC version. Maybe if it picks up steam on console you'll get your tournaments, but I doubt it's going to get that big.

posted in Insurgency - General Discussion read more

These are all really good ideas but I think you forget what Insurgency is. It's a fast paced tactical shooter. To have MGs that over heat after firing and melting suppressors and crap ruins the purity of the gunplay, similar to how a gun dirtiness mechanic would ruin gameplay. The point of the game is not to have superb squad gameplay and command coordination in the way that squad requires. This game is no frills when it comes to gunplay and thats what makes it great. You shoot a guy twice, he's dead. Vehicles are going to be fairly balanced as is. Huge target, you easily kill everyone inside it, or blow it up. They don't need to add a visual to mg gunners that changes in real time as his ammo depletes, thats much too much work. They were perfect in insurgency standalone. Provide heavy fire. Thats it. You spew bullets and its the other teams job to stop you, not your gun melting. I appreciate your ideas for animations and such, but they aren't going to spend so much work on such basic mechanics. You fall, you die. You get shot, you either live or die. Providing a "final stand" would only slow gameplay. You are dreaming big, but these aren't the things that make this game great. It isnt boots on fire or machine gunners with ammo over their shoulder. Its the raw gameplay. The quick time to kill. The movement, the freedom that the game provides to play how you want to play. Thats what makes it good. These either contradict the fast, no remorse gameplay, or are just random frills that require more work to do than to make most other things in the game.

posted in Insurgency - General Discussion read more

@musicnote I don't think they need to do all that, I play RS2 as well and part of the learning curve is quick identification of enemies. Insurgents will wear tan in real life, and they also have female fighters among them. I'm sure they will give all security forces some sort of western camo like multicam, and from the trailer you can clearly tell who is who. Insurgents are dressed fairly casually with tshirts and head dressings, security had uniforms.


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