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posted in MudRunner - General Discussion read more

@Unster Me too. I played it before a long time ago with a friend's account, but I did not own it. I purchased it because of the beta (and the low price), but they'll have to keep it going. I'm also fine with paid DLCs as long as they bring something new to the table. I'm also fine with they jumping on developing ST2 after they polish this one enough.

posted in MudRunner - General Discussion read more

@Unster said in MudRunner vs. SpinTires:

@justinlynch3 Maybe one day they will, but I'm sure at the moment they're focused on the PC version which is still in dev, hopefully.

I'm afraid this is true. I'm totally sure (and I've said it before) that they are pushing out this update to regain customers trust but in the short future, they will find a way to make some money out of the game. Whether its DLCs, console port, ST2, who knows, but they ain't doing it for free. That's for sure.

posted in MudRunner - General Discussion read more

@rufus I allways thought this is a "Welcoming" and well behaving group. I keep coming back to this forums even when I step aside from MR and go play other games. In part it is because it's relatively small, so at this point, it feels like I already know everybody.

Anyways, I feel a lot like you, so, I'm happy to have you onboard.

posted in MudRunner - General Discussion read more

@jackwyatt5556 I'd like to hear news as well, but probably they don't have any. Besides, we all know by now, this is their way of doing things. They only unveil stuff when they are close to releasing. At this point, I gave up on trying to get something from them. Let us hope that the wait is worth it.

posted in MudRunner - General Discussion read more

@Unster ST devs are teasing a new B130 which looks good. I'm no fan of this truck because of how badly behaves in the game, but hey, it's more content, right?. In the other hand, they have teased which looks like a boat or some sort of water transport. But, man, I can't help feeling that somehow, ST has a poor finish. Somewhat like mods, you know? Like it does not have a proper quality control with a clear vision of what is expected from a professional studio. For example, the rain they implemented is awful. I know they are working on it, but clearly, it is far from good enough to be "beta released" IMO. The new textures are good, but I feel like they don't fit together. The Dirt road texture does not look like a trail anymore. It has better color, yes, but the tracks on it are kinda nonsense. The fog has been pushed away, uncovering the limited draw distance of the engine, and so on.

I think, they are either pushing out things too early or their leader is way too inexperienced.

posted in MudRunner read more

@Unster Thanks for the heads up! I've not been playing a lot lately, but I'll definitely try it out.

posted in MudRunner - Modding read more

@Forces Thanks a lot for your complements. I started with Blender 2.79, but I fugured out, that if I'm starting out anyway, I might better get used to the new interface of 2.80. I didn't know about the export tool.

There are some other tris and poles on my mesh, but so far, I'm happy with the result. If you don't mind, I'll keep posting here if I have any other doubths.

I took a look on your Turbo Squid models, and they look awesome to me.

Edit: Corrected blender version from 2.19 to 2.79.

posted in MudRunner - Modding read more

@Forces Sorry to quote you here, but you have a pretty good mod making guide and figured out you could gimme a lot of help. I have decided to dive into mod making, since I allways loved 3d modelling. (I hate coding). In the past I used other softwares to model architectural designs. Never modelled cars before.

Followed a few hard surface modelling tutorials and started with my first truck. Currently, it looks something like this:

I saw some of your models, and you seem to have a lot of triangles, which is agains what I've been taught and also, I don't know how to archieve a smooth shading without using subsuf modifier, which increases the geometry to much.

And a final question: How many poligons can my truck have in order to be properly optimized for mudrunner engine?

Thanks a lot. Feel free to critique my model as much as you want, so I can get better.

posted in MudRunner read more

@justinlynch3 I think he means and update of what's going on with MR2

posted in MudRunner read more

@Sodoma I'd say: try it out! I was surprised by how much better it behaves after modifying the xml with @Unster values