You can set the path you want by clicking on each square in succession and then confirming on the position you want to end up on. You can also avoid clicking on every square if say the path is straight until you reach a dodge point. Just click on the square you want to dodge from and then plot your course from there. Just experiment a little with it and you'll get the idea.
I tried setting my Xbox network to offline to see if it would save if only going through the console and not the server. It still didn't save. This time when I logged back in after a match, it had removed the team from the competition, but was still part of the eternal league. I could join a competion again, but it would not save any progress if I logged off.
Having same issue on Xbox one. With eternal league, I play a game and it will be fine until I log off. Once I come back, it says, " no match is scheduled yet. The competition is waiting for registrations to be processed by those in charge." This occurs using a normal team, mixed team, with or without experience added. With a solo league, when I come back it just says no data found.
The team value is only counting initial player values, rerolls and apothecary. All leveled skills and attributes are not being counted towards team value. Xbox 1, eternal league, am using a mixed chaos pact team. After looking at other teams, it appears to be a wider issue, though I do see some random playesr that are calculated accurately.
As best I can recollect the weather may have started as a blizzard, but then switched to nice on the kickoff. The player that I targeted was the bombardier star player (bomber dribblesnot?)
I have attempted to duplicate the bug. In nice weather, if I target a player, it will just take a little longer to complete the action. the infinite stuck situation may be related to the game initially starting as a blizzard, I have yet to be able to replicate that. I also haven't tried targeting the star bombardier, so that could be part of the issue as well.
I was playing around with gobbos , looking at different skill combinations and seeing how they work in single player. Tried bombardier with hail mary pass and I noticed, that if I targeted a player with it, the game would take a minute or so for the action to be completed (happened twice). I then ran hail mary with the passing skill, and when I targeted another playe,r the action never occurred and the game was stuck at that point. This was on the an xbox version of the game, and to be fair, for the earlier instances with just hail mary pass, I am not 100% sure I targeted a player when the issue occurred.