GPU: EVGA Geforce GTX 1070 SC
Motherboard: AsRock H97 Pro4
RAM: 16gb DDR3 (4x 4gb)
OS: Win 10 Pro
Hi, I've recently globally updated my drivers using 3rd-party software and noticed reduction of apparent micro-stuttering. I still notice it, but seems to have been significantly reduced. Windows automatic driver updates seem to not always have the latest updates of every possible component. Hence, I used SDI (Snappy Driver Installer; a free open-source automatic driver-updating software) then IObit Driver Booster 6 (which is a paid service.) I hope I'm not breaching any forum policies mentioning these softwares but I think it might be useful to disclose what I've used (with all the possible interacting systems.) I hope this helps!
I was just wondering if it'd be a good idea to have different sounds queues for different fire modes. You wouldn't have to move your focus away from the centre (to the bottom-right) as you do with an actual firearm to check the fire mode the weapon is currently in. The ammo check and fire mode cycling have different timings so you wouldn't have to do the former to recheck the fire mode. It doesn't have to be vastly different. Maybe just a slightly lower pitch, multiple successive clicking sounds, a different click sound, etc. that a person that has played numerous hours of the game would recognize. What do you guys think?
I find navigation-based contexutal key hints (vaulting, breaching, door-opening, etc.) to be unnecessary as the game is intuitive enough that you get great feedback when you see it working. Turning it off really adds to the immersion. However, world/item interaction (resupplying, planting, magazine from dead body pickup, etc.) doesn't operate in the same manner and I would find it useful for the key hints to be present to know progress or even when it is actionable.
My proposition: Create two separate options for Navigational and Interaction under 'Show Contextual Key Hints.' I'm sure one could find better names, but I see no down sides in adding this feature. I am optimistic about your consideration.
Massive Frame Drops with scoped aiming at river at Crossing near Checkpoint C (Scope Quality High)