Silverstone Fortress FT01B-W
Asus ROG Hero VI
Intel i7 4790k 4gHz / Corsair H70
Asus ROG Strix OC 11GB 1080Ti
Corsair Vengence 2333mhz 2x8GB ddr3
Samsung Evo 840 500GB ssd
Creative Soundblaster ZX / Astro A40 TR
27 year old mental as fuck English dude, I have a thing for graphics work; I'm a texture artist & skinner/modder with 14 years of Photoshop experience (1 professional year of exp)
I'm an ex HC TF2 player (Soldier, Sniper, Pyro), Halo 2 vet, Battlefield 2 vet, Insurgency MC vet, now I dick about on Rocket League, Insurgency Sandstorm, Monster Hunter World, and Fallout 4.
I'm a amateur 1991 - 1995 Peugeot 205 Mk2 Si 1.6, 1.6 & 1.9 GTi, and Mi16 enthusiast/mechanic/modder/restorer - Check out Charlotte; my baby at https://puu.sh/BujeM/09e563c1d7.JPG & https://puu.sh/Bujfe/35877335e4.JPG
The game is far from dead lol, HAWKEN is a dead game, not INS Sandstorm. The game is not so well known because there was practically no marketing for it, the publishers done a really bad job.
The game is losing players because people are sick of playing on the same few maps, players are sick of not having flashlights and hp/ap ammo, players are pissed classic maps weren't revamped and brought to the game, also the singleplayer crowd abandoned the game when the devs announced sp campaign was halted during production in favour of the coop/mp.
The games experience rewarded is based upon performance, not participation.
You millenials and your participation trophys are lazy.
If you want to level up faster you must play faster, you must kill as many as you can and complete as many objectives as you can.
If you don't like playing on a public server because of people wanting to level, then find a custom server and play there, or you know you can host your own server.
I've seen many people who are either sloths with opposable thumbs or are clueless, they sit miles away from the objective covering pointless locations being no help to the team, your idea will reward these players who are essentially dead weight.
Trophys should be awarded based upon performance, not participation!
If you speed reload by accident that's your fault, the reloading mechanics should not be seperated for one individuals inability to carefully press a key. Setting more keybinds for simple things would just frustrate more people.
Think about this in regards to the scavenged weapons, what do you see on the ground? a gun with a magazine loaded, you get whatever bullets are left in that magazine. Any mags you'd find in theory if mags were dropped items would be spent ones dropped during speed reloads and the odd one containing some bullets. It would be nice if you could find additional scavenged mags on the floor but then instead of focusing on the objective you'd be running about scouring the floor for magazines hoping to find one or two with some rounds left.
Just pick up another gun and move on with the objective, or go to a resupply point located at completed objectives/respawn points and load-up.
The damage reflection is a terrible mechanic, someone on my team one taps me in the head and is not punished, yet when i accidentally shoot someone in the head I'm instantly slain by the mechanic. It is not the answer to stopping teamkillers.
Just remove it, it's frustrating at best as it's poorly implemented, what's that you just used a molly on a cache and 3 teammates decide to immolate themselves? Oh you get killed by the mechanic and or kicked from the server.
Whats that you called in a CAS mortar strike and silly teammates don't listen to the solid advice of staying away from windows and doors and players get hit? You die and or get kicked.
I miss the old insurgency modern combat maps and especially the maps from insurgency like sinjar and ministry.
I've grown very bored of the existing maps.
Insurgency has never had medics nor would they be a good thing to add to the base game as it would turn into battlefield 3 where everyone is a medic and they throw bags down and are immune to dying from everything except by headshots and explosives.
But i'm all for a more in depth damage model but if you add crippling shots and disarming shots with penaltys it would change the base game too much so they'd need to be featured in an exclusive gamemode maybe with the implementation of a medic class for the more mil-sim based groups/servers which are slower paced.
You're comparing a world war 2 game to a modern warfare game. Sure there are many different mechanics but a lot of the weapons are different too, doi has no body armour, sandstorm does, doi has battle rifles, sandstorm has assault rifles.
You say that sandstorm discourages aggression? Maybe you like to sit outside an objective and clear it with a nade or rpg and so do many other players as they know that objective will be full of hostiles, but myself and many others like to actually push in as the breacher class and destroy targets in the face with the mp7 and uzi, you claim the fal is the only weapon to use as it's "meta" but thats entirely your own opinion and not a fact nor a statistic.
I find the fal and the g3 extremely clunky to use and slow to reload, I personally prefer the AKM or the Uzi/Mp7, even in online matches i hardly ever see the fal used unless its by that one guy who sticks a x4 on it and sits far away thinking hes sniper elite getting 2 kills every 5 minutes he camps, it sounds like you're him, camping carl with your x4 fal thinking its the meta.
counter attacks aren't irritating they are interesting as they force you to go from being offensive to defensive which changes the pace of the game and it stops rushers from zooming across the map which ruins the match for everyone else who actually wants to get into firefights, the ai do spawn at certain points and advance from certain pathways as the navigational mesh and algorithms guide them to, but when they get near the objectives they usually fan out and attack from multiple points.
for a short duration the sandstorm ai had received a buff which made them insanely accurate they would run and gun and one tap you from 150m away with an rpk and they would snipe you with molotovs and perfectly thrown and timed frag nades but the devs adjusted this behaviour as the bots were now clearly superior and winning most matches and it left players frustrated.
Sounds to me like you wish sandstorm was a clone of doi wearing insurgencys skin, and many sandstorm fans disagree with you on many points you've made.
Sandstorm got a lot of bad press from the singleplayer fans when they announced they would cease production on the campaign to focus on the multiplayer and cooperative aspect of the game, which us Insurgency modern combat veterans praised them for as that is the core of the game for us, then due to the new engine and the performance issues a few patches ago the game got even more bad press because someone who had a solid 80fps had his performance reduced in certain situations and on the new map their fps was crippled.
Insurgency was on humblebundle going for free and for as much as £1 multiple times, plus there were quite a few free to play weekends which seen a increase in the playerbase, also the workshop integration and modding support helped keep the playerbase alive, even now Sandstorm has yet to see any modding tools or a sdk, and due to the engine now being unreal making mods is that much more difficult as they will need to be whitelisted and packaged to players as mutators to prevent material hacks in online and competitive matches, and that has displeased a lot of the fans and potential buyers as modding your games helps replayability and longevity.
Insurgency has always suffered when to came to marketing as it's not very well known at all which hurts the playerbase.