I'm getting more frame drops and stutters in this recent patch than before. What gives?
i5 6600k 4.5 ghz,
EVGA GTX 1070 Ti
8 GB DDR4-3000
I can run project cars 2 on ultra, Assetto Corsa Competizione on ultra, and World War 3 with little issues.
I've included 2 early access UE4 titles and they don't run perfect, but at least it's playable.
Sandstorm is the only game I have a huge issue running here.
Face it, the map sizes are probably similar to RS2 albeit a bit smaller, but the point I'm making here is how the maps are kinda dead and lifeless for the most part.
For giant maps like crossing and summit, you don't really see much spread out people propping up. Not only that, but the action with the giant maps kinda feel lifeless and small for the most part.
I'm wondering if NWI could increase player count to like 48 or 64 judging how the map sizes have been increased compared to the small maps in source.
I've had the game since the alpha, and after witnessing the full release, I have a couple things to say.
The launch while great so far I am still having some performance issues on my end.
I personally don't get how I can't run insurgency sandstorm on a i5 6600k 4.5 ghz, 8 GB of DDR4-3000, and a GTX 1070 Ti on the very high preset. Ive found a solution through dynamic shadows and cascaded maps by adjusting their resolution by 256x256, but if I go higher than 512x512 the game tries to kill itself. I know that there are other games UE4 that have better looking shadows than this game.
Even with the solution I've listed above, there are times where the game faces performance hitches and frame drops that can be random. Mostly consistent through fire support.
The performance has improved though, but it's not suitable for a game to have it's optimization similar to a beta. Not even to mention that some of the props in insurgency sandstorm seem to be ported from source or just low resolution in general. I run games like world war 3 and assetto Corsa competizione that run fine but this game I do not understand how the performance works in this game.
Performance issues aside the game is great though I have a few suggestions
-Push spawn objectives are far apart by foot. I think hideout does a good example for objective and spawn placement but for all the other maps it's a long open walk. Remember this is insurgency not squad or RS2. Insurgency is well known for close quarters engagements. I know this is supposed to accommodate for vehicles but vehicles have a really short life span
-game matches are pretty short. The last game had matches that end for 5 rounds for each team trying to win for 3 rounds.
-some of the damage models of the weapons are fucked making them useless in their class. Examples of this are the SCAR in the battle rifle doing the least damage in it's class despite being 7.62x51. FAL and the M14 EBR do like 1-2 shots to kill while the SCAR takes like 3.
-Weird delay when spamming semi auto feeling un natural.
Overall great game but still needs proper fixes. Still feels like the beta.
@jensiii leg shots weren't effective at all the last game so I don't see what you're getting at here.
Reason why I want TTK low is I want the high lethality nature is to make every weapon viable like the last game and seeing the damage models fucked especially with bolt actions being worst than the DMRs in damage output per shot is just BS
Not only just the damage models but I have to mention every time how this damage model feels like a gimped BF4 hardcore with more RNG elements such as suppression being heavy regardless of caliber and the weight recoil system that doesn't make sense to reality.
@jensiii this is COD/BF TTK judging by the damage model here.
most games that fall in the category of insurgency and RS2 typically have damage models more lethal than this with taking 1-2 shots to kill someone
no wonder why this game feels so weird compared to the last game. like how does the SCAR do less damage than the M14 EBR and the FAL when it's 7.62?
some of the weapon damage values are just fucking busted man.
I've even witnessed this before a few matches. It's funny how people get inside them by just basically going prone.