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posted in MudRunner - Modding read more

I need help with UV Unwrapping badly, I just cannot wrap my head around. I looked into Subtance Painter but I have no ID Card, not the cash for it atm, so doing it with "UVW Map" and making do.

posted in MudRunner - Modding read more

Might be the resolution of it, I had the issue with my woodchips texture, they were tyre sized. Add me on steam it'll be easier: digitalxak

posted in MudRunner - Modding read more

It looks black after what I showed you? or your snow does?

grab any grass texture, get paint.net and save it as "newgrass__d_a.dds" and do what I did above so you get the gist of it.

posted in MudRunner - Modding read more

No, the dds file goes in the media > textures > tiles folder if you using it as terrain material, like grass, dirt, rough etc as in the standard game.

I use paint.net so just as normal I save them. I only use photoshop for real height terrains.

posted in MudRunner - Modding read more

The terrains folder is the materials "grass to dirt" etc when you launch the editor you see that.

Yes tiles was added myself and those are my textures.

Custom overlays yes I know it's possible but I have not made them yet. There is a lot more you can do to the game but you need to dig deep 😉

Here's the terrains as materials

alt text

posted in MudRunner - Modding read more

If you have no tga/dds in your textures folder it will appear like that.

These should help, you need them to be tga or .dds from my experience.

alt text

And this one

alt text

Hope you can see what needs doing.

posted in MudRunner - Modding read more

I did place objects and had no crashes so it is stable with them. I've yet to try my own.

posted in MudRunner - Modding read more

Would be good for a very large desert map.


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