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posted in BFG - General Discussion read more

Excellent Write up, now all we need is the Frall Battlecruisers XD

posted in BFG - General Discussion read more

I'm a bit confused by this, so essentially you are proposing removing all skill and upgrade choice from players and forcing them to use presets, which can be purchased for real $$??
To be honest all it seems this does is reduce variety and lock playstyles behind a paywall.

posted in BFG:A2 - Technical Feedback read more

This^^^
Please look into it, the Squadrens are clearly mixed up and or not doing what was intended

posted in BFG - General Discussion read more

OMG LOOK HoW tAnkEY It Iz!!
CoRSaIrS TotaLLY ANtN'T zee WoRsE VeRsiOn oF CrAFTwOrLD!

posted in BFG - General Discussion read more

Your Graphics options were likely re-set, so always good to check them.
There have been a number of recent visual improvements (torps/ordanance), I personally havn't noticed much of a difference graphics wise

posted in BFG - General Discussion read more

The Unique upgrades are locked at the very end. You can see all of them if you go into offline mode.
Heres a rundown of all of them:

https://www.youtube.com/watch?v=EnaPYhfFRs8
(Pause to read)

Chaos has by far the most varied and extensive upgrade and Fleet scheme list, you just need to unlock it first 😛

posted in BFG - General Discussion read more

Most simple solution is to simply prevent someone from searching for matches unless their fleet is under the required points. Some of the premade fleets go a bit over the max points, thus the devs did not put a cap on it.

posted in BFG - General Discussion read more

Best not to do anything mod related till the devs make it available, especially with EAC.
I just know a thing or too how the engine works.

Anything MP certiantly won't be made moddable by them, for the single player campaigns could be different however.

posted in BFG - General Discussion read more

The devs system for assigning body and weapon parts is fairly straightforward, 0_1546905121888_prow.png
(Test mod)
And as you can see the Torpedo launcher is considered a separate entity to the prow (hence the gaps where the torps go).
From my tinkerings, it's 100% possible, but entirely up to the devs if they would consider spending time on it.

As far as collision box goes, it's pretty off for a lot of ships and isn't all that accurate to the model (thus I doubt it'd be a concern).

My suggestions would be:
-Either a slightly visualy customisable option as suggested here (via an unlock system)
-And/or unlock more Colour Schemes (like you unlock Race Portraits).

I have tested both, so they are possible.


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