It just makes a strong suit for the imps stronger instead of taking an upgrade which fills in their weaknesses.
It's a situational upgrade.
Do keep in mind thew BFG1 Is a completely different game to 2, stuff like AP ammo and Tau aren't op in 2 simply because they were strong in 1 XD
Upgrade power differential is all over the place, seems like they were all made by a bunch of different people with little thought to balance.
Either upgrades are almost useless, meh or absolutely game defining.
Needs a better system that is fair and has some semblance of balance (e.g each upgrade costs 'points' to field out of 100, allowing you to pick a bunch of weak ones, or just 1 or two strong ones.)
Not to mention that High Amour and Low HP (they have Half the Shields and -400 hp compared to equivalent Ships) make them extremely vulnerable to lances.
They just get torn apart in not time.
At the very least the need reload times to be buffed across the board and far better stats/survivability
Marine Light Cruiser Costs more than a Marine Cruiser
LC Brings: 7 Dps + Launch Bay
Cruiser Brings: 7 Dps + 6 charge Torps + 400 hp and other stats.
Their dps is still atrocious, half their ships have significantly increased in price while only receiving a minor armor buff (does nothing vs lances which tear them apart).
After playing in 3 consecutive betas they have only gotten worse, they need reload, Survivability and point changes to bring them in line with the other factions.