My game has crazy VRAM usage! I have a gtx 1080 and with everything on low on a 1440p screen i get 7.5gb of vram usage when textures are on very high! Sometimes it crashes when it exceeds 7.7gb.
I thought it was memory leak but vram returns to 2.4gb between matches.
My friend has 980ti sli and his game exceeds his 6gb cap on just High textures, which also results in a crash.
I mean the textures in this game shouldnt be larger than any game ive ever played lol. (Bf1 does not exceed 6gb on everything ultra at 1440p and 120 resolution scale).
The game still looks bad with everything maxed out.
Especially since it seems they keep removing graphic settings/features to optimize.
And yes it seems that this is a thing! The game has gotten noticeably worse looking with every patch, they took out all the AA options, which can be added back with engine.ini edits btw.
My game has also since the start had this wired bug where the graphics settings look like they change during gameplay and this super dark contrast or outlines kick in.
Making the game look like a phone's camera filter has been added, like a cartoon filter lol. This has happened since the alpha and continues today.
Btw im on windows 10 pro x64 all upto date.
6700k @ 4.5ghz
Asus strix Gtx 1080 stock.
Corsair vengence 16gb 3000mhz ddr4
Asus Z170 pro gaming
Game and OS are on different kingston SSD's
Corsair 750watt psu.
Would be awesome! Im constantly switching between 1x and 2x in game.
Pain in the ass when u can see the unflippable, flippable magnifier in from of you lol
I know its crazy! Must be a bug or vram leak as i played Battlefield 5 last week and that game has higher res textures amd bigger maps and my gtx 1080 didnt go over 4gb Vram with everything set to max on 1440p screen.
Its deffo a problem, but theres not enough people talking about it as i think they dont realise as most people dont or dont know how to monitor VRAM
Maybe the flipable version could be 1 point more?
@sirpenetrator i only play in Europe and experience this bad hitreg every single game
The post processing AA, MXAA and Supersampling (resolution scale) with the engine.ini edit work perfectly!!! I have mine set to mxaa=2 and postprocessing AA=4 with no supersampling and the game is as crisp as i like it with little to no flicker.
I dont see why they removed these options from the in-game AA settings.
They should deffo add the ability to use these mxaa, ppaa and resolution scaling settings in game menus as they work supurb.
Thanks for the awesome post btw!!
@fattmedic totally right i thought as much before i tried it and like a sheep i tried it.
Made no difference at all, my cpu load minimum anyway (6700k @4.5ghz)
Maybe this may help people with cheap or very old cpu's?
The gpu usage amd crazy over the top Vram usage is and always has been the issue with indy developed unreal engine 4 games.
Its the same story every time and every game, the indy devs take on too much when using UE4, i really dont see the fascination on using UE4 as sooo many devs are using it in last 2 years and nearly ALL of them are having problems.
Devs need to do their homework and avoid UE4 in the future