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posted in Battlefleet Gothic: Armada read more

@Romeo

Ha! Well anyways, this sums it up quite nicely

Youtube Video

posted in Battlefleet Gothic: Armada read more

@Romeo will do after the weekend. At least for the Imperial campaign. No time to play em all. But i like what i've played so far. The UI is freakin me out a bit tho.

posted in Battlefleet Gothic: Armada read more

Wow!
I just nearly lost the campaign and I didnt even try to! You increased the difficulty, now its actually a challange to play the game on hard. Defence plattforms are working, we can pick a game mode for SP, even the AI seems to be working now. I'm impressed. I had my doubts after the second beta, but this is a very good release!
Now just give us modding tools and I'm really happy! 😉

posted in BFG - General Discussion read more

We should move to a modding subforum as soon as the game goes live. Just to make information like you just mentioned more accesable.
And we should ask loudly for Steam WOrkshop integration, as much as i love Nexus and ModDB, the workshop is much more handy...

posted in BFG - General Discussion read more

I would love to temper with the campaign mechanics. Planet management etc.
Sadly I got no spare time on my hands...but plenty ideas, even tho i dont even know if it will be possible to mod that anyways.

posted in BFG - General Discussion read more

@Voccio
Hm, honestly? If I wanted to imagine things, I would read a book. But agreed, this is a minor reason to dislike the mode.
Still the AI cant handle it at all. It just runs into the zones, ignoring tops, bombs, rams...basicly anything. Which in turn makes the game far too easy.

posted in BFG - General Discussion read more

Very much agreed. The progression and customisation of your very own battlefleet was the main selling point for me. Saving a high level cpatain from certain death was worth as much as a victory. Preventing a foe from doin just that, felt great. Mean. But great.
I get the balance issues, but beein serious here, does anyone think BFGA2 can become an esports title? I most definetly do not. And to be quite honest, the balance issues only became rly a problem for BFGA1 because the DEVs abandoned the game after the Tau dlc, which in turn killed off the remaining playerbase entirely.
I also get the idea of streamlining the game for ranked pvp, but again, what is your playerbase? Nerds who love 40k. With streamlining a game like this, in general, the goal is to get a broader playerbase, but this wont happen folks. Its Warhammer, it is kinda meant for niche. And as it is with us Warhammer fans, we are all about the customisation options. (Anyone can remember the shitstorm relic got, when they said there wont be an armypainter in dow3 at some point?)

posted in BFG - General Discussion read more

@Demoulius
Well im sure they dont have anything a good old makrocannon salvo cant fix. And in case it doesn't, what about those Terminators with heavy flamers boarding your pesky xeno vessel?
Burn Xenos, Burn!

Sorry, got carryed away there for a sec. As far as the gameplay goes, i just dont get the insane speed boost the nids have. Neither balance nor lore wise.

posted in BFG - General Discussion read more

Lore wise, aren't Tyranids supposed to be one of the weakest factions in the whole damn universe of 40k, when it comes to void battles? Massive amounts of ships, granted, but no speed, weak weapons and even weaker hulls?
Or do i remember the main defence tactics of the Imperium wrong?
Kill the nids in orbit, because u cant possibly win the ground war.