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posted in Insurgency - Technical Feedback read more

YES! Quality over content amount. We don't care about new content if it's not QUALITY CONTENT.

posted in Insurgency - Technical Feedback read more

It's quite simple. By adding weight of a weapon, when you swing your mouse in given direction, you'd get additional "inertia" move which you'd have to compensate to aim faster with heavy guns.

posted in Insurgency - Technical Feedback read more

This is currently most severe bug in game. There's nothing more critical than this IMHO.

posted in Insurgency - Technical Feedback read more

IMHO you should be limited with aiming, but still be able to shot when vaulting.

posted in Insurgency - Technical Feedback read more

The worst case is when you're in inside a building and someone will smoke the outside (with closed doors) and enemy hear you coughing since smoke flows through walls.

posted in Insurgency - Technical Feedback read more

Yesterday I joined 2 games in a row just to see "Insta-defeat" 😉

posted in Insurgency - Technical Feedback read more

I agree. You've started a great trend on your game to include "weight" of a model by slowing/faster running/ sliding and other goodies. Aiming also should be affected by weapon weight. Weapons have no weight in current state of the game.

posted in Insurgency - Technical Feedback read more

Let's start from basics: Melee attack should work. Knife is simply unnecessary. Also both knifes and melee attack speed is hilariously slow. Just imagine you're a soldier that charges someone in stress into melee attack, and can do single attack per like 2 seconds. NO NO NO. You should swing with <anything in your hands> to kill anybody in a single strike. We're talking about 2-5kg of hardened wood or metal put into muscle in soldier hands times attack force (run).

Doors can kill you after kick, so melee attack should at least stun or kill you after single attack. Please be concise and consistent - you've implemented awesome "stress" that affects how model behaves. Please continue that trend - cause it's awesome.

posted in Insurgency - Technical Feedback read more

I agree weight and movement speed cost is too high for only some slight protection against nades.

posted in Insurgency - Technical Feedback read more

It could affect accuracy - sure, but trigger lock makes sliding simply always-unwanted-action.