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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

It'd be nice to have the vote options such as kicking, changing maps, different PvP modes, etc. be added for convenience sake. Brightness scale should be added too. Just my 2 cents.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Is it just me or has the walking footsteps become non-existent? Also, M870 doesn't make a firing sound anymore.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

After a few more hours into the game, I find the following voices a bit annoying:

  1. Female Security dying. (Too long and too loud)
  2. Male American Security coughing and yelling. (Too long and too loud)
  3. Security being friendly fired. (Sounds too casual for a military outfit)
  4. All characters shouting upon death by headshot.

Improvements can be made respective to the problems:

  1. Have Female Security coughing and gasping for air as her life slips away. A brief loud grunt is also acceptable.
  2. Brief coughs and subtle curses as heard in DOI.
  3. Simple variations of "Friendly fire!" or "What the fuck are you doing?!" might do it.
  4. No other sound than the sweet sound of bullets passing through their skulls.

I'll update this when I have the time. I'd love to hear your suggestions.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@GrotesqueShadow I agree. Yes, we need more distinct voices for the male Kurdish Security faction and the Insurgent faction. They're both essentially the same. Even changing to Operative voice as Insurgent makes little difference when you're in firefights.

My suggestion is to get Insurgents new voices. Different Middle Eastern accents, indicating they are of different origin. Make their voice clear as opposed to the Kurds' raspy vocals. Even so, it's up to NWI to change them or not.

I'd like to hear your thoughts and suggestions.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@Zucchini Bad netcode of the game and your hardware can be factorised into this. But either way, I suspect bad netcode that forces it to use unnecessary amount of harddrive space.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

My specs:
Intel core i5-6300HQ @ 2.30 GHz
Nvidia GTX 960M 4GB DDR5
8GB RAM DDR3
1TB HDD

I played a few times in local play and the maps, at times, still becomes a stuttering mess. It would also lag upon seeing enemies. Although, this happens sometimes. I hope NWI fixes this in the next hotfix.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Everytime I run through a smoke grenade, the screen flickers light and dark. This case was triggered by smoke grenades and not smoke artillery, mind you.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@Jarple Hell yeah it looked cool. Without it, our characters feel weird and awkward when the mask just appears out of thin air. I hope they bring it back.

You know what could be rad? When in situations where blood would splatter on your mask, whether it's from the enemies' blood up close or your own, you simply press the same bind key to wipe it off. You hold the bind key when equipped to take it off. Getting that serious Metro vibe with that extra animation. Tho it would feel like chore in firefights and it is unlikely to happen. Still sounds rad when done right.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

It needs to be reevaluated by the hired game testers (Unless that's us) because some lines tend to be too long and forced in some situations (ie. female characters taking fire, running into smoke, etc.).

Voiceover from Insurgency seem to carry more weight whether they are taking fire or even then situations become more relaxed. Some examples include "RPG RPG!", repeated "no"s when suppressed, casually saying "reloading" during relaxing situations while having intense phrases when reloading during firefights. DOI voices when running into smoke felt more real, coughing and grunting for a few seconds.

That said, I find voiceover in I:S to be good in other parts. Some examples are calling for the observer/commander, telling whether it's MG or sniper when taking fire, saying religious phrases from time to time.

My suggestion is try to take the best of both games as references for I:S voiceover reevaluation. Make voices in specific actions such as reloading and calling fire support in different occasions (ie. relaxed, tensed). Or just about anything that gives weight and in-depth characterisation to the voices.

Overall, it's the little things like voiceover that gives depth to the game and to the character models we choose. Yes, it feels like I'm nitpicking; but this is just my opinion. The decision is up to NWI, of course. And most voiceover in I:S is good, just that some needs to be reevaluated. Feel free to give your comments. I'll give more updates in this thread in the future.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Now that Spectator Hell is gone in the meantime, I believe NWI should focus on getting official servers optimised. Or maybe get third parties to help out a bit by finally making dedicated servers such as the SFW group. Just my 2 cents.


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