Joined
Last Online
Recent Posts
posted in GreedFall - General Discussion read more

@farflame said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@domi said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@mariecécile-jacq
What about using messages for the conversations remotely (bird, holo-call, sending a servant with a letter etc) when the dialogue is not using animations and is a routine sidequest turn-in? Can it be handled from the campfire like having a paid messenger waiting there to deliver letters for the protagonist or a bird keeper?

Devs stated that campfires will be used for fast travel. So what's the point? Instead of talking to some messenger near campfire you can quickly travel back and talk to questgiver him/herself.
Pls keep in mind that they have far smaller budget than EA/Bioware or Square Enix and need to use it efficiently. Mainly on exploration, world building, quality of story and companions and improved combat (from Technomancer). I think there is room for something new in world building (I will write some ideas about it later).

@farflame said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@domi said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@mariecécile-jacq
What about using messages for the conversations remotely (bird, holo-call, sending a servant with a letter etc) when the dialogue is not using animations and is a routine sidequest turn-in? Can it be handled from the campfire like having a paid messenger waiting there to deliver letters for the protagonist or a bird keeper?

Devs stated that campfires will be used for fast travel. So what's the point? Instead of talking to some messenger near campfire you can quickly travel back and talk to questgiver him/herself.
Pls keep in mind that they have far smaller budget than EA/Bioware or Square Enix and need to use it efficiently. Mainly on exploration, world building, quality of story and companions and improved combat (from Technomancer). I think there is room for something new in world building (I will write some ideas about it later).

It’s actually budget saving measure which works great in indie games like Tyranny I have quoted allowing to focus on the central story and relegate the smaller dialogues to correspondence. It also allows for more interesting writing sometimes, instead of the lacklustre repetition of “well, I’ve brought you the five (5) squirrel skins you have requested. I await with a breathless anticipation for my next task.”

The quick travel points are only good if they are dense and set you close the the questgiver without the respawns on the way, plus you need a code and a screen for transition. With a messenger you dodge respawns and load screens, and your character is ready to travel to his/hers next destination and can actually also hand in multiple tasks at the same time to the messenger to deliver without having to visit separate questgivers.

posted in GreedFall - General Discussion read more

@mariecécile-jacq
Thank you for the reply! It is nice to hear that the quests might be better clustered so you do not have to make a full jog to simply have a quick exchange with someone.

What about using messages for the conversations remotely (bird, holo-call, sending a servant with a letter etc) when the dialogue is not using animations and is a routine sidequest turn-in? Can it be handled from the campfire like having a paid messenger waiting there to deliver letters for the protagonist or a bird keeper? Can there in the future instalments be any magic that lets you see characters in the flames of the campfire once in a while instead of going to visit?

posted in GreedFall - General Discussion read more

I would also prefer it to be smaller, more linear, and not reuse location excessively. I do not really like OW games like Inquisition, and both BBF and Technomancer worked for me overall. I would be fine with something similar but with quest design that prompts far less back and forth.

posted in GreedFall - General Discussion read more

OMG, good folks, so gratifying in BBF... could we please, please, please have more of this sort of cutscenes with the irritating characters?

posted in GreedFall - General Discussion read more

@grannyweatherwax

I played two of their games and they handled it differently.

Bound by Flames was older, and the dialogue option was similar to what you see on bioware’s Older wheels with less choices (two was normal). There was a lot of autodialogues. The character had her own personality, and you could not impact it. Choices were practical not to change your char’s personality. Your major choice in the game was one thing that changed character dramatically.

In Technomancer there was a bit more options, but they were worded in the third person, like “compliment her appearance” “say she is brave” etc. Then Zachariah took it away with his dialogue lines. I think Zachariah had a bit more flexibility in his personality depending on his choices, but not as dramatic a difference as between Renegade and Paragon.

If it is like previous games, I think it is most comparable to Inquisition.

Everyone is voiced, yes.

Hope this helps.

posted in GreedFall - General Discussion read more

Good folks, was raised in a discussion as a “would like to know” after Technomancer:

Did Greedfall:

Cut down on backtracking required through the same areas with the same spawns (example: Act 2 multiple returns to Elize through the two sectors in Abundance)

Are there quick travel points around the bigger maps to avoid the excessive repeat maze walking

Do the quest autocomplete, or is the return to the same questgiver as mandatory as in Technomancer?

Is there alternative means of communication, such as sending a message with the bird, like in Tyranny for quest completions or to supplement the voiced dialogues?

posted in GreedFall - General Discussion read more

@willowg said in Male Companions in Greedfall?:

I really don't get the complaint about gay romances in a tread about aestetic of male companions, it seem to me almost just a jump in to shut up any kind of request from female players that happen to be straight.

But that is just my personal impression, so I'll just say that I would like more uniqueness in look for male companions like female ones had in the past, be the romance straight or gay.
What can I say, I like guys, I happen to be female, so I of course speak with in mind male guys for my female character. That doesn't mean I just want just straight male companions to look unique/good looking, but male companions in general, and even if in the end is the writing that make a character shine, having said character look good/particular/memorable like the female ones help a lot.

I don't know how male companions were for Technomancer, since the fixed male protagonist had me not interested in the game.

I did play Technomancer, but I do appreciate that this time around I am allowed to create a female lead, because normally the industry turns a deaf ear to this request.

I do hope that independently of how the romances are distributed the male companions will approach the female ones in pizzaz. Even if only male avatars get to romance them.

Frankly, with five companions I expect two nubile females, one younger male character, one father/elder brother male, and one monster type companion.

It is not a bad recipie, and I do not mind it, but I really would love that one male to look awesome!

posted in GreedFall - General Discussion read more

So if Spiders makes romances opened to all avatars you will be critical of it?

posted in GreedFall - General Discussion read more

@nickclark89 said in Male Companions in Greedfall?:

@domi said in Male Companions in Greedfall?:

@nickclark89 said in Male Companions in Greedfall?:

@domi said in Male Companions in Greedfall?:

@nickclark89 said in Male Companions in Greedfall?:

Personally what I dont want is what Bioware usually does, treating lgbtq as lesser characters, I want equality content-wise, no more deviant promiscuous bi men that prefer women, no more hide your gays trope as Mass Effect likes to do, no more chivalrous characters as straight like Dragon Age likes to do, PLOT-RELEVANT characters is important too, Bioware likes to do real life gay angst but since Spiders has confirmed that this wont be a problem is all great :D just queer romances as full-fledged as the straight ones, I dont usually give a damn about appearance but that's a sweet bonus.

Technomancer was a step in the right direction with Andrew and it was great as first step. Will see how Spiders treats the romance part in this game, I hope everyone is happy and after being disappointed by Bioware over and over again I prefer all bisexual approach (as long as the conversations are not gender neutral, that's important for the immersion)

What on earth does this have to do with how male companions look?

And all bioware bi males are different. Zevran is the only promiscuous one. Fenris is grumpy emo, Anders is a true romantic and a core of the plot, and Iron Bull is a gigantic warrior. Reyes is a rogue who is not particularly promiscuous, and Jaal is straight out of Regency romance. Can't see how's Andrew particularly stands out?

lgbtq players had to fight for Kaidan and Jaal to happen, so they dont count. Zevran and Iron Bull are all promiscuous and deviant. Iron Bull is my favorite m/m romance, but they are both assasin/spy, they can betray you so they are deviant bi trope characters. I dont cound DA2 because of the all bi approach, but both of the characters have their baggage and love Anders and my characters are pro-mages but he killed a bunch of people (and he was promiscous in DA:A)

Gil and Steve are hidden gays in the hold with real gay angst like Dorian (therapy conversion). Kaidan and Jaal we had to fight for them. And Reyes is another bi promiscous with hidden intentions.

I'm just expressing myself out how I want my male romance options, I dont know why are you bothered that much?

I just don't see the relevance o the romance availability to the avatars in a game to the request for at least one male companion who looks hot. Your views on lbgtq romances are way too complicated, and incredibly burdened with multiple conditions that have nothing to do with the games themselves, but with some sort of a conflict of a man vs Industry. You have an axe to grind with Bio, that's probably not the place anyway. Spiders have not even done a bi romance to start with, or at least in the two I played. Ye gods, just because Reyes had a girlfriend before it does not make his promiscuous.

I just want a simple thing: a great looking, hot, awesome, incredible male companion in a Spider's game that can look as great and immediately eye-catching as Niesha, Amelia, Sybil ad Edwina, aka the female characters. Whom that companion romances and if he romances anyone at all, is something that is more secondary, but I certainly way prefer open romances, not gated.

If you do want the males to look younger and hotter than they are in the previous games, well, say so, it's not really some sort of a bad thing, or embarrassing one or whatever. If you can't care less, well, that's fine too. If you are vehemently opposed, well, tell me why...

I'm just telling what I want, that's because I started with "Personally" and doing a comparison with Bioware is only logical because Spiders and BIoware are the only two vg developers that make cinematic gay scenes. My ideas are not complicated and way too much discussed by a lot of gaymers. If you think I think that Reyes is promiscuous because he had a girlfriend you are so wrong lol is the way the character is written and how sexually flirtatious he is. Again, if my views about lgbtq upsets you, dont read them. I'm not going to censore myself and not telling what I want. And even better, dont you dare to think what's better for gay/bi men players.

It's totally ok you want a hot male companion, like I said it's a great bonus. Myself? I just want fair content because I'm so used to scraps that I dont care anymore if he is conventionally hot or not. I think I have left my point clear so this will be my last comment about this.

I am not talking about players at all, and I am all for completely opening every choice to every avatar. It is far easier and exciting for me to role-play games when the romances are not gated, because romance highlight each protagonist's qualities and contribute to his or her stories, and they need not be standard. One of the reasons I do not like gates is because I don't really like an implication that if I am this or that in RL, I should be expected to create such and such character that should behave this or that way, and should like a romance of this type of a character and of this specific gender only. I do not like the weird competitiveness within the player base the gated romances create.

Reyes imo is not promiscuous. He is not indiscriminate, he is not comically sleazy like Zevran (eye-roll), he is not endlessly engaging into innuendo. He (Reyes) certainly does not openly cheat on Ryder or flirts with other companions in front of him/her like some other characters do. His romancing Ryder is among the most romantic in any games. The games manages (at least to me) convey very clearly that after the roof scene Reyes becomes committed to Ryder. It is also politically motivated relationship, pragmatic, love with interest, so we have a rare male character that has his own standing, interests and carrier outside the protagonist's circle. The same was true of Anders. And Dorian.

And they all were hot, which subtracted precisely nothing from the richness of their character development and complicated plots they were involved in.

This is really a very odd discussion to a very simple request for the future. Not the one I was looking for.

In the end of the day, all I want is for one of those awesome Spider artists to really create a lovingly astonishing artistic concept for an incredibly cool to look at male companion that will blow my face off.

posted in GreedFall - General Discussion read more

@red-leader said in Male Companions in Greedfall?:

My 2 cents. We know the game will have straight and gay romance, that is already leagues ahead of most games. That being said I am far more interested in the story and combat and character development than what characters look like. If you want "hot" characters play a dating sim. I for one want thank the devs at Spiders for their hard work and I eagerly await further news

I do not want to play a dating sim. I want to play a CRPG, and I want appearance of at least one of the males to be comparable to that of female companions in hotness. Romance is irrelevant. I just want the looks, the artwork, the artistic concept to be more intriguing for the male companions that it has been to date compared to the males.


Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.