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posted in GreedFall - General Discussion read more

A new tweet today showing Spider’s CEO talking about Greedfall:

https://mobile.twitter.com/greedfall/status/961611828802486272

The follow-up tweet promises press-articles next week!

https://mobile.twitter.com/greedfall/status/961648010601160706

Can’t wait!

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@foelhe said in Male Companions in Greedfall?:

I gotta be honest, I kinda feel like "attractive" guys in games fit into two or three really narrow, really boring archetypes, and I'm pretty tired of it. Anders is a prime example - I never really found him all that attractive because he looks like he was designed by committee. If I have to choose between getting a character who's traditionally attractive and getting one who has a face with personality, I'll go with the latter every time.

Anders is among my most favorite videogame characters of all times, and imo one of the most complex conceptually, with an incredible balance of positives and negatives, and so ultimately human, as well as influenced by the nineteenth century ideals. He is never boring or perfect to me, just ultimately fascinating.

Can’t say that Andrew made the same deep impression. He was pleasant and had Bao Dur’s like appearance without Bao Dur’s capacity for loyalty and economically conveyed love for the PC, with the most romantic dialogue ever directed at a videogame lead... that “the longest you have looked at me...” aww.... yeah, Andrew is no Bao Dur’s. He is just a very nice guy who is ready to call Zach a Grandmaster.

If I can find a similar magnitude of awesomeness character (to Anders) in Greedfall, I will be completely happy.

posted in GreedFall - General Discussion read more

I am looking for anything, like early reviews, comments, pics, etc I have missed! I just saw a few tweets with a screen capture. Anything new?

posted in GreedFall - General Discussion read more

Okay, I have played through MWL now as well, and that’s the worst of all Spiders’ games in terms of the male companions’ looks vs their female counterparts.

It is overall also the least inspired of their games, imo, including artistically. I guess the build take a lot of resources.

Fingers crossed that this switch to the new settting and the world is not going hurt the companions looks and personalities. I would now add the littl’ brother to Spiders potential tropes in companion department, b/w Andrew and Innocence.

posted in GreedFall - General Discussion read more

@farflame I am playing Mars War Logs now, that came between Bound and Technomancer, and the choices are similar to Bound by Flame but more coloured by the personality, mainly making you to justify the descision that Roy already made, then Roy takes it away and rewords your explanation. It is not as obvious as three flavours of Hawke, but I think the idea is sort of the same. Same outcome, fifferent motivation.

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@farflame said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@domi said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@mariecécile-jacq
What about using messages for the conversations remotely (bird, holo-call, sending a servant with a letter etc) when the dialogue is not using animations and is a routine sidequest turn-in? Can it be handled from the campfire like having a paid messenger waiting there to deliver letters for the protagonist or a bird keeper?

Devs stated that campfires will be used for fast travel. So what's the point? Instead of talking to some messenger near campfire you can quickly travel back and talk to questgiver him/herself.
Pls keep in mind that they have far smaller budget than EA/Bioware or Square Enix and need to use it efficiently. Mainly on exploration, world building, quality of story and companions and improved combat (from Technomancer). I think there is room for something new in world building (I will write some ideas about it later).

@farflame said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@domi said in Backtracking, Fast Travel, Quest Hand-in’s, Correspondence Question:

@mariecécile-jacq
What about using messages for the conversations remotely (bird, holo-call, sending a servant with a letter etc) when the dialogue is not using animations and is a routine sidequest turn-in? Can it be handled from the campfire like having a paid messenger waiting there to deliver letters for the protagonist or a bird keeper?

Devs stated that campfires will be used for fast travel. So what's the point? Instead of talking to some messenger near campfire you can quickly travel back and talk to questgiver him/herself.
Pls keep in mind that they have far smaller budget than EA/Bioware or Square Enix and need to use it efficiently. Mainly on exploration, world building, quality of story and companions and improved combat (from Technomancer). I think there is room for something new in world building (I will write some ideas about it later).

It’s actually budget saving measure which works great in indie games like Tyranny I have quoted allowing to focus on the central story and relegate the smaller dialogues to correspondence. It also allows for more interesting writing sometimes, instead of the lacklustre repetition of “well, I’ve brought you the five (5) squirrel skins you have requested. I await with a breathless anticipation for my next task.”

The quick travel points are only good if they are dense and set you close the the questgiver without the respawns on the way, plus you need a code and a screen for transition. With a messenger you dodge respawns and load screens, and your character is ready to travel to his/hers next destination and can actually also hand in multiple tasks at the same time to the messenger to deliver without having to visit separate questgivers.

posted in GreedFall - General Discussion read more

@mariecécile-jacq
Thank you for the reply! It is nice to hear that the quests might be better clustered so you do not have to make a full jog to simply have a quick exchange with someone.

What about using messages for the conversations remotely (bird, holo-call, sending a servant with a letter etc) when the dialogue is not using animations and is a routine sidequest turn-in? Can it be handled from the campfire like having a paid messenger waiting there to deliver letters for the protagonist or a bird keeper? Can there in the future instalments be any magic that lets you see characters in the flames of the campfire once in a while instead of going to visit?

posted in GreedFall - General Discussion read more

I would also prefer it to be smaller, more linear, and not reuse location excessively. I do not really like OW games like Inquisition, and both BBF and Technomancer worked for me overall. I would be fine with something similar but with quest design that prompts far less back and forth.

posted in GreedFall - General Discussion read more

OMG, good folks, so gratifying in BBF... could we please, please, please have more of this sort of cutscenes with the irritating characters?

:::

[IMG]http://i68.tinypic.com/2isjlsi.jpg[/IMG]

:::

posted in GreedFall - General Discussion read more

@grannyweatherwax

I played two of their games and they handled it differently.

Bound by Flames was older, and the dialogue option was similar to what you see on bioware’s Older wheels with less choices (two was normal). There was a lot of autodialogues. The character had her own personality, and you could not impact it. Choices were practical not to change your char’s personality. Your major choice in the game was one thing that changed character dramatically.

In Technomancer there was a bit more options, but they were worded in the third person, like “compliment her appearance” “say she is brave” etc. Then Zachariah took it away with his dialogue lines. I think Zachariah had a bit more flexibility in his personality depending on his choices, but not as dramatic a difference as between Renegade and Paragon.

If it is like previous games, I think it is most comparable to Inquisition.

Everyone is voiced, yes.

Hope this helps.


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