Let's just turn the entire game into Rainbow Six Siege, how about that?
Just thought this was interesting and worth pointing out, since the Galil isn't a weapon choice for any of the classes in any of the teams.
I don't think I clearly understood all of what you say, but have in mind that while aiming your bullets don't come out of the barrel of the gun, but out of the middle of your sight (or out of your character's eyes). While hip-firing, bullets come out of your character's hips, again, not out of the barrel of the gun.
As I see it, the gamemode that gives out the most EXP is Co-op, and the less EXP giving one is Competitive. Shouldn't this be swapped around?
It seems like more exp is given out according to the match time, but there are no multipliers between gamemodes. In Competitive the stakes are much higher, while in Co-op there are no stakes at all.
Now here's a question I would like everyone to think about: if TTK was the one thing that made gameplay supertactical, then COD4 hardcore would've been the ultimate tactical shooter. Is it or is it not? And why do you think so?
Oh yeah. M16 with double tap and ACOG on hardcore. Also deagle 1-taps.
This isn't your forum. This isn't your house. You're not talking to your mother.
NWI now has to launch hundreds of little updates every day to accommodate babby's bad internet.
I agree with the OP. I'm tired of shooting a moving guy with an SVD and he just ignores it and whooshes past everyone to cover. There needs to be a movement penalty when shot, and a heavy one.
You don't want everyone using AP like stopping power, so you remove it, but you DON'T remove what it exists to counter in the first place - Armor (hence the name "armor piercing" rounds.).
I guess they wanted the actual weapon calibers to take more of a play here, but then we go back to OP saying how it's not working properly. In a sense, isn't 5.56 ammo already armor penetrating and 7.62 ammo already made to have high stopping power?