I am sorry, the text was written in Google translator.
Impressions of the patch:
Now there is a single build for the Вrukhari fleet. It's great that the battleship (Titan) with boarding boats finally began to be used, but it is completely unbalanced.
Drukhari ships remain outside the detection zone, and launch shuttles. You are forced to keep your ships in a tight group, but this does not allow you to capture points.
You cannot try to catch up with Drukhari, as you cannot intercept the shuttles sent to you. (Aviation will not help you, because when using rooting lags behind the ships)
Battleship (Titan) has 4 squadrons of shuttles. This is more than enough to win. Drukhari don't even have to shoot ...
The number of uses of shuttles should be reduced to 2 ... or 3.
Shuttles will still allow to seriously weaken the enemy’s fleet, but to win only at their expense will not work.
The ability to replenish the crew of abandoned ships with escort ships, causes the Astartes to spend landing every time.
The guns are too weak - even a combat barge cannot destroy an abandoned ship relatively quickly. More and more players are using builds with light ships - and this looks pathetic.
If the enemy’s crew is destroyed during the attack, the remaining assault actions must inflict guaranteed critical damage to the systems, or cause fire. (It is very strange if, having eliminated defenders, the attackers simply turn around and leave, without destroying the target that they attacked.)
Thus, the combat barge will become a competitive choice.
- Capture points.
The high speed of capturing points for large ships is a great idea. But there is one faction that breaks the system. Drukhari. Super heavy ships take the point almost instantly. Defenders manage to make only one shot. If the three points are not located close by, the Drukhari may not join the battle at all, but win by taking the points.
When capturing the enemy's point, the effect should be similar to the mark of escort ships, only for a shorter time. This will allow at least as a cover their points.
I liked the opportunity to recall the squadron launched. But now the carrier fleets from the game are almost gone. This is bad. Some factions (such as tau) are very dependent on aviation ... Anyway, the greater the diversity, the more fun it is to play. I suppose that the decision of such corrections of aviation was due to statistics, but in the end it turned out too radical...
Save block reloading squadron until its return to the ship, but only for squadrons of the same type. So the use of bombers will not block reloading interceptors, or assault shuttles.
As a result, the player will have to alternate the attacking groups and the intensity of one-time air strikes will be reduced. At the same time, the Aircraft Carrier Fleet will be able to play again, even if alternating types of squadrons.