if TTK stays where it is, which I'd be okay with, I'd definitely say bigger aimpunch for upper body shots and movement speed drop for lower body. If I can't rely on shooting someone to kill them, I should at least be able to rely on it to drive them behind cover or panic instead of doing a whirl and shooting me like robocop
Also, lets be honest. It is INSANELY hard to actually pick up guns and items off the ground. You almost have to be pixel perfect to get the game to allow you to pick it up. It's laughable to even try to pick up a grenade that is next to a gun on the ground.
pixel perfect with the free aim
I remember early builds of ins2 where sprinting had a massive exhaustion penalty that made firing accurately at long range extremely difficult. That seems like something to toy with again, though maybe a little less severe. It would make sprinting less of a standard mode of movement but still let you use it for dangerous rapid approaches since the exhaustion penalty would be less important at close range
EDIT: dreams of a system where the enemy can hear you panting, and crouching motionless switches the sound to the labored breaths of someone trying to stay quiet
The bad hitreg and lack of tagging means bots dance back and forth and return fire accurately, zipping around your bullets like neo. Bot direction change/about face time is way too fast and we need movement penalties when you take hits. Other than that I think it's just hitreg issues
Gonna take a break from this game until hitreg is addressed, it's extremely frustrating