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posted in BFG:A2 - Technical Feedback read more

So the necrons, my favourite faction, nerfed to the point were they are useless. Well done guys, well done.

posted in BFG:A2 - Technical Feedback read more

@iyagovos said in Battlefleet Gothic: Armada 2 First Launch and Known Issues:

Battle mode

If you are sent back to the main menu after a bit of time in the battle menu, please verify the integrity of your files on Steam to fix the issue (this is linked to the Anti-Cheat)

Done this multiple times and the problem still continues.

posted in BFG:A2 - Technical Feedback read more

@iyagovos Hi, when are you planning to deploy a patch to fix the fatal errors and matchmaking issues?

posted in BFG:A2 - Technical Feedback read more

Understandable. It is getting a bit stupid now tbh. I know its a beta but still, should have fixed the fatal issues by now.

posted in BFG:A2 - Technical Feedback read more

@ashardalon I stand corrected, you're indeed correct.

posted in BFG:A2 - Technical Feedback read more

As a Necron player, I endorse this bug 😜

posted in BFG:A2 - Technical Feedback read more

@pointdexter As a Necron player, I get what you're saying. But! I think is one of those things we might have to live with. Every race will have their weaknesses and that's probably ours. I will point out that we do have fighters and our star pulses to wipe out torpedoes and fighters but this is ineffective against things like statis bombs. But like you said, you use them up and we got nothing else. Its something like 80 seconds + recharge time on the jump and star pulse and our fighters don't follow the ship (WHICH THEY SHOULD). Perhaps that's the answer, to make our fighters follow their ship instead of one place as a way to even it out.

posted in BFG:A2 - Technical Feedback read more

@skalgrim-fellaxe See now this guys got the right idea. Giving players the option not restricting them to the points sounds like a good way to go 🙂

So nice to see I'm not the only one that thinks the same about the Necrons atm. Hopefully, the Devs pick up on this and act accordingly.

The Starpulse is an awesome ability no doubt which I have used to great effect to kill isolated ships and maneuver out of Orky rams. But it still I feel does not weigh up against the other factions 😞

posted in BFG:A2 - Technical Feedback read more

Hi guys and girls, So lots of good things happening in this game but only time will tell. The below is, of course, my opinion on things.


So yeah the Necron ships are too expensive and frankly weak. There clearly is a balance issue with them as the high-cost does not add up to their performance on the battlefield. For example, in a 1v1 I can deploy x1 Necron BS and X2 CR while the imperial navy can deploy X2 BS's x3 cruisers and x1 light cruiser. I know someone's probably gonna comment saying "Don't use a BS than" and that isn't the point because I should have that option and still have a good chance of victory and to not to get steamrolled. The regeneration of the ships is also pretty poor. Shouldn't one of the perks of the Necrons be that they regen their decks and troops, not just hull points? (The admiral upgrade Tesseract Crpytp doesn't work at the moment btw)

Fleet points:

So 1200 points in 1v1 which is an increase from the 700 we had in BFG1 (without the mod). This could still be better in my opinion. I want to see the battlefield full of ships kicking the crap out of each other.

So 600 points in 2v2. You devs haven't learned anything, have you. Put the limit to 1200 points at least otherwise, your games gonna be short-lived like the last one because it will get boring.

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