@AMURKA I have done it, and that's why I think it's too slow.
I mostly slid on my ass (almost always my left thigh) because it could take the hit harder than the knees and I could stand up very quickly if I slid on my leg rather than my knees. My knee pads sometimes rode up if I slid on them, but if I had to I slid on my knees, but I couldn't get up quickly afterward, and usually ended up on all fours from the momentum of the weight on my pack. If I was sliding on both knees, it was toward a wall where I could brace myself.
It's still an unpleasant situation to be in, but you do what you need to do.
After sliding there's an unreasonably long time forced in crouch.
Considering the other aspects of Sandstorm that are obviously geared toward a faster paced game, allowing players to stand more quickly after sliding would fall in line with the current paradigm.
As it is, if you slide, you're stuck in crouch even longer than it normally takes to sprint from the crouched position if you had not already slid.
Totally agree with this, I keep hitting the lean buttons in prone, and am disappointed every time.
Alright.... I'm going to be a double douche here.
Firstly by resurrecting a relatively old thread, and by also bringing up military experience.
I spent a nine month tour in Afghanistan with the TF 1-10 battlegroup in southern Panjwai and my patrol house was one of the most frequently attacked outposts in Afghanistan during that time.
I did plenty of baseball slides between cover, with 40 lb ballistic plates in my vest, 12 magazines which are roughly 2 lbs each for an additional 23 lbs and a ton of water bottles in my pack and a bunch of other random shit.
Sliding is indeed realistic, sure maybe not as crazy as it is portrayed in Insurgency, but you can definitely go from a full sprint to blasting your ass on hard pack for a good four to six feet.
Well that's why we're here complaining about it; so those get fixed.
There are many FPS games in the Milsim community that properly model sight to bore ratio, It's really not that hard.
On Push specifically, you don't get points if you're defending, which is lame. This would change that.
Your reading skills are obviously quite practiced. Well done.
I've been playing with the video settings for a while to try and find something that gives me decent frame rates and where my eyes can actually understand what's being rendered on screen. For instance, I've had a really hard time seeing enemies at a distance; until now.
I'm not sure if this will work for everyone, but the solution I came to was literally to put everything on Low except for 8 x filtering and pumping up the super sampling to 2 x.
That alone has made the game a thousand times more playable.
Let me know if it works for you.