I think the visual "rank bar" is basically tied to your rank on the ladder board. so as people surpass you on the ladder board, your bar will decrease accordingly. It probably also takes in the fact of position within the division as well so if I'm at top of the epic division but then fall to the last place in that division, my rank bar will show no progress.
Once again, please take this else where.
Also, that stat that you grabbed is very out of date it is irrelevant. AND, you are also wrong in the fact that since this was published, major changes WERE made that did have a large impact on game play with these two factions. Boarding was changed to apply stacks, ord became capped on the amount that you could have out at a single time. two huge impacts on chaos gameplay.
This debate should go into a different thread or take it to PM. I did not read the last half of the debate, only the IN and chaos bit that started it. I'll summarize what the reality of last season was for the chaos and IN matchup:
-IN > Chaos due to MWJ and rams (IN could easily catch Chaos due to the commissar ability and MWJ to lock down ships). Lets be clear, IN shooting was a non factor in the matchup as IN guns were terrible at the time. As a note to the current season patch, IN still out shoots chaos as IN can keep at a relatively close range using the commissar ability.
-Macros were all around better then lances. Lances were good at causing crits but the reality of game play was that the chaser generally caught the player being chased before those crits became a huge impact to which macros did better dmg at the close range while lances could hardly get past shields.
-shooting was almost irrelevant for most factions which is why it was an alpha dmg/ramming/boarding meta.
-The only successful fleet for chaos was the slaughter fleet due to it's speed and the amount of dps was as close as you could get to competing with other factions alpha dmg tactics but even then, you did not win by destroying the enemy, you played caps.
personal opinion, I think that either lances need more dmg or macros need more dmg but not both. Lances doing more dmg allow all lance fleets to not just tickle the enemy while an increase to macro dmg would allow hybrid lance and macro fleets to co-exist.
As the name implies, I am suggesting that asteroids act like holo fields. Ships shooting at another ship in or through asteroid fields should have reduce accuracy and have a chance to absorb lance shots. This will provide a tactical choice when creating a game strategy and make terrain have more of an impact on the game.
A suggestion for a start would be allow for players to join custom games as observers. A 2v2 setup but for a 1v1 game where the other two players not participating in the fight are considered observers. Observers would be able to join and watch the game but would not have a fleet. Then you could at least get some people in to watch and record the game.