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posted in Call of Cthulhu - General Discussion read more

Im not sure if there will be any characteristics like Strength, but so far it seems that those skill groups mentioned in my first comment are pretty much correct.

Social skills - Small Talk, Persuasion, Intimidation
Profession - few detective skills like Investigation, Spot Hidden Things
Knowledge - Forensic medicine, Occultism
Physical skills - Lockpicking and probably few more ( Break (into) something ? )

Of course, it could change but I would assume that it wont change very much.

posted in GreedFall - General Discussion read more

@havox said in Is it set for the game to come out in 2018?:

The games webpage still says 2018.

Because it wasnt updated. Publisher has better info and influcence regarding release dates.

That said, I hope Spiders can show some updates at E3 in 2 months, I'm a big fan of Bound by Flame, Technomancer not so much. A delay would be a major bummer although understandable.

I assume Focus will show something there. I also prefer better game with general better reception than rushed release. It seems that Greedfall could be another step up for the studio in more varied and attractive location (I like Mars settings from their games but its not really the best location for great visuals) so its better to give them time to polish.

posted in GreedFall - General Discussion read more

@momo

Expect early 2019. Initial unclear date of 2018 was deleted from Focus site and we saw almost nothing from the game. Similarly Call of Cthulhu was delayed and not much revealed so far.

posted in Werewolf - General Discussion read more

@netheos said in 'Le What's Next De Focus' and Werewolf the Apocalypse: Earthblood:

@farflame said in 'Le What's Next De Focus' and Werewolf the Apocalypse: Earthblood:

Hi, netheos. The game starts to look interesting. Can I have one question? Do you plan some light puzzles for challenges in spirit world? For example something like enviromental puzzles in recent Hellblade (looking for signs). I think it makes sense for spirit world and it could be nice addition to gameplay.

I'll ask to the devs but it might be too early to reveal this kind of info.

Thanks. I see but I dont ask for more than a hint. Just hint that they think about it, nothing more. 🙂

posted in Werewolf - General Discussion read more

@netheos said in 'Le What's Next De Focus' and Werewolf the Apocalypse: Earthblood:

We're just waiting for a few last articles to be published to give you the images we gave to journalists at the press event. Don't hesitate to remind me that early March (it should be the publication date of the last one).

Hi, netheos. The game starts to look interesting. Can I have one question? Do you plan some light puzzles for challenges in spirit world? For example something like enviromental puzzles in recent Hellblade (looking for signs). I think it makes sense for spirit world and it could be nice addition to gameplay.

posted in GreedFall - General Discussion read more

@nickclark89 said in On the romance options:

maybe it will be 2 straight (male and female), one gay and one lesbian. This would be only fair if every character have the same level of plot-relevance which I really doubt.

Why they should have the same plot-relevance? What do you mean by the same plot-relevance? I thought that players are mainly interested in interesting characters that somehow react to player and possibly evolve and thus these NPCs will have different backgrounds and character arcs. And each player will have different idea about who is interesting or important or why. You can hardly make "the same ideal plot relevance" for all.

@mariecécile-jacq said in On the romance options:

We're really focusing on the story and having strong and well-written characters. For reasons that will be obvious when you will discover the game, we didn't went for all bi companions.

I think you have the right approach in this case, Marie CĂ©cile. To have 5 "well-written" companions with different backgrounds is IMHO better than to try to create 5 companions with the same importance to the story or the same power or something. For example you could create 5 soldier/mercenary/leader types with similar power but it wouldnt make the game better. To force bisexuality on every companion regardless of his/her background or personality doesnt help either imho.
Please keep in mind there are also players who are only mildly interested in romances, or doesnt care at all, or some even hate romances. And they want and will benefit from interesting companions too. Chat with companions in rover in Technomancer was pretty well-written so I have faith in you in this regard. 🙂

posted in GreedFall - General Discussion read more

@btsam Probably those big tree-like guardians will be intelligent. There was some vague info that there is a way to avoid fight vs them. But I hope for more intelligent non-human beings.

posted in Call of Cthulhu - General Discussion read more

@lovecraft said in New game + mode:

I was thinking that New game + mode would be perfect for this game.

For example, if player chooses occupation with spot hidden skill,
in new game + mode, player could see some things which he wasn't able to in normal mode.
In NG+ he would have higher number threshold of some skill/ability which would trigger new events.
Maybe a bits of lore or some valuable items he couldn't spot in main game.

Does it mean you will wander around game world and look for hidden things? And what do you mean by new events?
I think they aim to create pretty much story-driven game with some choices and some light RPG system. They dont have big budget and they are already far into production. So I wouldnt expect some NG+ mode.

posted in Call of Cthulhu - General Discussion read more

@thehansongoons said in Skills / perks in game:

Along these lines, at the beginning is there going to be skill points available to customize the character to your playstyle? Or different presets available like character sheets in table tops?

I think there was customisation mentioned somewhere.

posted in GreedFall - General Discussion read more

@skylar-o-shea said in Exploration - suggestion(s) for something new and interesting:

Simple version: If climbing is a point system and the game ends up with a very limited amount of points, someone who WANTS to climb might not get it because other stuff is more essential at the moment. Those players would then not get access to certain parts of the game. If it wasn't a point system, problem solved.

How did you come to idea that there will be "very limited" amount of points? That is only your forced idea, nothing suggests that. Especially in modern ARPGs. Secondly non-combat skills has different pool of points than standard combat skills. So no, I dont think that this concern is legitimate.

I understand this struggle, because in a lot of rpgs there's this one trivial skill that I desperately want but can't get because I need to level up something else.

Really? Which RPGs and what trivial skill? "The need to level up something else" is very vague and unconvincing claim. You can say its "the need" while often there is no such thing - players usually just want something for some reason, usually combat skills, but they dont really need it. Especially in modern RPGs with some hidden form of level scalling etc. RPG is always about choices and priorities - if you are unable to give at least one point into skills such as climbing it means you are not interested in it. Dont blame the game for your own choices.


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