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posted in World War Z - General Discussion read more

All the instructions for ammo, health, where to go, etc. are there, plain to see (unless you have the tips turned off or you aren't looking at your screen while playing).

I'm now, for sure, out of this one.

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posted in World War Z - General Discussion read more

He's attempting to get you all riled up so you go hunting for, and viewing his YouTube content. Maybe more viewers and interest in this guy means more exposure and more $ in his pocket or maybe he just craves attention. Avoid giving him that exposure or trying to help - he baits people to join him in audio chat. I haven't watched any of his videos (and never will) but there are many other videos showing who this guy is and what he's all about.

posted in World War Z - General Discussion read more

Most game forums are of a similar balance. Some members help one another, some moan continually as they just don't like the game (or they crave attention), some making suggestions, etc.

I guess most people visit a game forum in the first place to highlight bugs and/or things they perceive as missing (like erm, private lobbies, ahem) but might stick around and 'join the debate' and help others if they can.

posted in World War Z - General Discussion read more

He's attempting to get you all riled up so you go hunting for, and viewing his YouTube content. More viewers and interest in this guy means more exposure and more $ in his pocket *or maybe he just craves attention. Avoid giving him that exposure or trying to help - he baits people to join him in audio chat. I haven't watched any of his videos (and never will) but there are many other videos showing who this guy is and what he's all about. I'm out of this one.

*edit

posted in World War Z - General Discussion read more

'Suggested class levels' for each difficulty should become 'required class levels' in online play (perhaps with some flexibility). It's evident that someone with an overall level, of say, 60+ has played quite a bit and probably knows the ropes but that really doesn't mean/prove he/she will survive or contribute to a team's success when joining Insane with a level 5 class. They just might be so good they could rock Insane with a class at level 5, 10, 15 or 20 but I'm yet to see it. I play with two friends so often the bot gets replaced with someone looking for a carry, a rambo or a racer type. Very frustrating.

posted in World War Z - General Discussion read more

He's attempting to get you all riled up so you go hunting for, and viewing his YouTube content. More viewers and interest in this guy means more exposure and more $ in his pocket *or maybe he just craves attention. Avoid giving him that exposure or trying to help - he baits people to join him in audio chat. I haven't watched any of his videos (and never will) but there are many other videos showing who this guy is and what he's all about. I'm out of this one.

*edit

posted in World War Z - General Discussion read more

M500, S890/shorty, Taiga-12 are all 'fully' silenced at lvl 5. I've tested this myself. The other attachments may reduce sound somewhat (like the flash suppressors/compensators mentioned earlier, but I've been unable to confirm in tests - they appear to be loud). A little sound symbol/bar graphic might help.

posted in World War Z - General Discussion read more

Interesting question as I have been having a 'debate' over this issue with a friend. It seems most weapons have the 'big fat' cylindrical silencer/sound supressor. These attachments are silent (including those on shotguns) - tested and confirmed. Some weapons appear to have an additional attachment at level 5 which appears to only be a flash suppressor. I tested these level 5 options (TPM 5 SMG, PDW, etc.) and they appear to be loud. However we wonder if the 5th attachment (the one that looks like a flash suppressor or *compensator) reduces the sound to some extent, so still loud but not as loud as no attachment at all. Not quite been able to figure that out.

*edit

posted in World War Z - General Discussion read more

The game does have some issues, agreed. For example 'you can climb up this side of this box but not the other side' or 'you can mantel this 1m wall but not this one'. However, I understand and accept that some limitations on movement and climbing are due to the predefined pathway through each stage.

I feel many of the mechanics were very easy to pick up (health, ammo, finding and using different weapons, etc.) but I've played many similar games (including L4D/2). But if you aren't familiar with weapon trees, health kits, ammo crates, etc. then I can see why you'd be confused. Also key-binds may complicate things for you - check them in your settings. Shame there wasn't a comprehensive manual.

There are YouTube videos and other web sites to help. Do some Googling. Also, play offline with the bots and listen to the audio prompting and queues.

posted in World War Z - General Discussion read more

Solutions to all the co-op issues with griefers, rambos, racers and under-levelled noobs.

  1. As said many times before, PRIVATE LOBBIES.
  2. Keep the kick vote - but make it easier and quicker to access mid game and disallow a kicked player to rejoin a game just to ruin things.
  3. Allow the lobby 'host' to set a minimum 'class level' for a game (and game in progress) to avoid under-levelled noobs joining mid-way through a Very Hard or Insane run and messing things up (which happens way too often). Or force minimum levels for each difficulty.
  4. Implement RFF (Reverse Friendly Fire), sure by all means, but only after you sort out 1, 2 and 3.