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posted in Battlefleet Gothic: Armada read more

@skalgrim-fellaxe I am pretty sure the new necron ship will be titan-class (the new skirmish game mode & the point changes to existing titans make me think so).

posted in BFG - Faction Discussion read more

they play pretty simple: use point-blank torpedos with reload + kin-crewed buffed macros to focus fire ships down (the 2nd upgrade depends on the other fleet, but AP ammo is always good). you probably want the torpedo battleship to be more crit-resistant (I have not done a price analysis after the last patch). use all of your ships for focus firing (including escorts) and against most fleets take either stasis bomb or dark matter cannon to delay concentrated focus-firing from the other fleet (imo stasis bomb is a bit better, because it is an effective protection against macros) and the 75 front armor skill to have more sustain until your second torpedos salvo is ready (btw, at the moment it works for ramming too).

use your stealth mostly to get a good initial engagement, don't try to retreat to restealth. most of the time you will only suffer damage without dealing any. morale loss is a bigger problem for you than receiving crits, don't waste your order on emergency repair.

posted in BFG - General Discussion read more

@canned_f3tus the relation between SP. CO-OP and MP is complicated for RTS games. for example only a small minority of people who bought star craft 2, play ranked: //www.youtube.com/watch?v=gldIgd3zjUw&t=5m52s

posted in BFG - General Discussion read more

there is a fine line where lance dps gets too strong. I would prefer not to try to make them comparable to macros in doing hull damage.

posted in BFG - General Discussion read more

@BrohanBroski you have enough points left for two cobras.

posted in BFG - General Discussion read more

@romeo the studio has a history of having a MP focus. the customisation stuff from the first battlefleet gothic has many similarities to the ship customisation from stellar impact (which is a MP only MOBA-like).

posted in BFG - General Discussion read more

@bosie the comparison is a bit flawed. bfg2 went from a peak player count of ~9.000 to ~1.400 in six weeks and it is losing further players week for week atm. it seems to lose players faster than bfg1 if I interprete steamcharts data correctly.

posted in BFG - General Discussion read more

@brohanbroski try MWJ exorcist and 4 dictators. imo if you go with carriers, go all-in on hangars. it gives you a lot of extra pressure if you are chasing and it should help against the fleet builds vanilla navy struggles with (nids, tau, lance and slaughter chaos, eldar and I suppose SM (maybe I have not seen any competent SM yet)). the ordnance often forces a boost against eldar, which you can exploit by MWJ into the boost direction. I do that all the time to punish torpedo runs with necrons.

posted in BFG - General Discussion read more

@canned_f3tus most of the chaos ship roster is imo not viable, but slaughter slaneesh is still very strong (I prefer the stance, abilites and shield dropping panic button to the other favors).

posted in BFG - General Discussion read more

@BrohanBroski that would be interesting to read.

I am a bit surprised though, because you wrote before "IN does less than nothing to you outside of rams and torps." if you run with dictators, you have between 10-12 hangars, depending on how much escorts you want. that is a not unimportant amount of potential hull and troop damage.


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