Ah, yes. That "special scream" from a guy whos head you just blew the f off.
I think there are already screams (more like moans) that are only for the dead. Also sounds of headshots. Sometimes a severed arm flyes out of the window - thats quite the hint.
I vote for no Killfeed, as it is now. Its the most interesting: shooting through walls or doors, or throwing a grenade in the room and then wondering "did I get him or not". And then going in focused and checking "haha so he died here (or not)". Love it.
I vote to see killfeed after i die, when it has no effect on gameplay. I often wonder what happened here and there when I couldn't check. For example once I door banged an enemy (an epic event) and I would not have noticed if only there was not a steam achievment notification pop up.
I've never had anyone be salty about the pre-game lobby … everyone know's its just a mess around before the round starts.
I once witnessed exactly that: dude started his vengeance war during the match vs dude who killed him in pre-match. After a couple of TKs team told him "to lighten the hell up" but it didn't help. Bullet in the head helped though. So basically team had to shoot that inadequate down on every respawn.
I got some noteable TKs of myself. 1) Like once a salty dude didn't like how I was playing (camping with MG), so he came TKed me. I got my revenge next turn ofc. 2) A dude once decided I was cheating (I wasn't even that good). BAM!! I got shot in the back after respawn. Makes you feel really angry.
I suggest what a Rainbow Six Siege is doing. Got 3 TK in one match - get banned for 30 min. Soon after that player got 3 TK again - ban for 2 hours, then 6, 24, etc. Also increased penalty for TK in first 10 seconds after respawn or if player TKs the same player 3 times in a roll it's not a mere coincidence.
Votekick has its + and -. In some games I played was a choice to forgive/punish your TKer (but that barely works). Never seen a complaints or reports work, like there are buttons and you press them, but then nothing really happens.
Enemy was crouching in front of me and I couldn't reach his head from a back. Was as close as possible.
Tried 2 times: miss.
Then tried a bit lower nad it was a body hit.
Then he turned around and killed me
So. In my understanding breacher MUST have some advantage over rifleman, at least in CQ. It works with securitie's mp7 - all-around good gun. But why does aks-74u exist? What is it's advantages over ak-74m for example? I didn't notice a better recoil, quicker ADS, faster movement speed or more accuracy from the hip. Or am I wrong here?
If i make a loadout with underbarrel explosive launcher and 3 slots of explosives like this
then every time I spawn or resupply explosive item #1 will be absent and lying on the ground
I can pick it up though, except it is rpg. It happens at every resupply which makes it possile to do this:
The standard amount of explosive launcher ammo is 2 and for RPG its 3. But I was greedy so made some tapping at the crate while holding EL and RPG.
x7 looks scary but it lies, I think actual number is 5 for both EL and RPG.