Joined
Last Online
Recent Posts
posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

When attempting to join a server as a party my other party members are not brought with me. In addition to this when browsing servers it is not consistent on which servers it displays.

I am sitting right next to another player, with the same filters and it never shows the same list. Most of the time it omits servers completely. Its super frustrating when you are trying to join a server with people you know having to roll the dice on the refresh button.

There also doesnt appear to be a functioning way to invite/join people into a server you entered unless im missing something.

This needs to be fixed before release as there will be many players flocking to the game during the free weekend. Making it very difficult for them to browse servers and play together is going to be a very poor first impression.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Not saying it should be a standard for match making but I would like to add that as an option for custom servers. Cranking the difficulty and bot count for 16 player Co-Op sounds like a hell of a time. 😃

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@amurka There is a middle ground in this: Additional weapons for use of Co-Op only but not in PvP for balance reasons. Not likely.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@maa_bunny said in Simple additions for added immersion.:

This may be your SAW experience talking. I've got very little SAW experience, but I can't imagine how you'd reload one without looking at what you're doing. For rifles though, all my of training has strongly emphasized keeping your head up and staying aware of your situation. Reloading a rifle or pistol by feel and muscle memory isn't super hard, and I've heard a lot of stories of people who have been shot because of something they didn't see while they were focused on a reload.

Perfectly possible. I spent way more time as a SAW gunner than anything else. (M4's felt like pistols by comparison regarding weight) There are more steps to reloading a belt fed weapon than a simple Mag well design.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@geck0 said in Simple additions for added immersion.:

The one thing I think people need to understand that the reload time can vary wildly depending on the circumstances. You can see a difference between reloading just standing versus walking on flat pavement. It will be minor but it is there. Now imagine uneven walking surfaces, stairs, laying down on a bunch of rocks, trying to look down range and reloading without looking, etc. etc.
I think the issue with these kinds of feedback is it is rare that either side are talking about the same thing. Trained v untrained, ideal v not ideal.

I think this was missed so I'm quoting myself. There is no argument that individuals with training under ideal circumstances can reload at blazing speeds. But that doesn't address that ISS doesn't always and frankly rarely does provide this exact scenario. The option would A. satisfy the fast reload speeds that these people could perform when directly attempting the exact scenario B. Satisfy the realistic portion of the request for faster reloads without making it a blanket game play shift C. include another interactive measure for the player that can then be mastered with the understanding of the game.

If you're asking for a blanket reload speed increase (from where it is now) without adding circumstances that would reduce that speed I think you may not understand the fundamental game play shift you're asking for. Most people that play this game (based solely on my own personal interactions) like ISS for the things that make it different from COD not like it. The suggestion would allow this speed increase with the least amount of this kind of impact. You may not like having to look down at the reload process but I promise you it makes it faster.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Being a vet I can also say that the animations are incredibly slow. Particularly for the SAW as I was a saw gunner and the current speed in game is cringe worthy. I would understand that this was done for balance if the gunner role wasn't already limited but it is.

The one thing I think people need to understand that the reload time can vary wildly depending on the circumstances. You can see a difference between reloading just standing versus walking on flat pavement. It will be minor but it is there. Now imagine uneven walking surfaces, stairs, laying down on a bunch of rocks, trying to look down range and reloading without looking, etc. etc.

I think the issue with these kinds of feedback is it is rare that either side are talking about the same thing. Trained v untrained, ideal v not ideal. What I've suggested before and I'll post it again (link below) is a "focused reload". Basically an option to do nothing but reload. Then the rest of the reload speeds can be slowish and I would even have it vary for the various ways I described but I think that might be a bit too much to ask for this game and for now.

https://forums.focus-home.com/topic/31611/suggestion-focus-reload-option

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

If you're comfortably crouched and just concentrating on reloading you're going to do much faster than you would if you're climbing stairs. So personally I'd like to see the ability to "just reload". Your character looks down at what they are doing, doesn't move and just reloads the weapon has fast as they can. Will it be THAT much faster? idk that would need to be balanced out. But the option would be nice.

Thoughts?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I think you're over stating the issue. One only needs to take a look back at Rainbow 6 Vegas to see how out of hand it can get. Currently its pretty tame and well within the possible.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

It could be a animation dsync for sure. In my case I had to start the animation over from the start. While in reality All I would have to do is rack a round. Not sure if the current indicator solves this problem but more just shows that there currently is one. There could be a full mag but no round the chamber but the UI will show all empty and restart the animation. Hopefully this gets more ironed out with the upcoming patch.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

For ease of use this doesn't have to be separate from the ammo check function. A small slightly brighter grey line at the top of the mag ammo indicator can be used to indicate that a round is chambered. We can have a separate check, idc really but for simplicity's sake the previous suggestion I think is best.

Cant count how many times I was SURE I finished reloading to hear a click when I needed the weapon to fire... in a row. So this small UI should add a QOL improvement for very little change and presumably effort. Thanks


Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.