With a low ttk game if the footsteps are too loud then the Meta for gameplay becomes camping.
Good thing then that this is not a low TTK game.
There are 6 competitive players, 510 versus and 550 coop single player vs bots. So it seems this game is lastly competitive and mostly bot game. Strange for what it think is should be.
@reeceaus everybody has this issue. Most of them don't realize it because they are what to say "noobs" or too casual idk. But for a person with good ears and one with great situational awareness this becomes very problematic very fast. I died countless times already protecting an objective thinking I'm alone while suddenly someone jumps in and kills me without any prior sound. It's just not gonna work for me.
And actually the footsteps should be very loud and it should be hard to take an objective in 1v1 situation not just run there jump around and kill the defender.
As you can see in the clip in 3 different cases you hear the running enemy or friendly only when there's visual contact. It's even a bit scary because you think you're alone and suddenly someone "spawns" in front of you.
It seems there's either a problem with the sound engine or incompetence. I don't care what the case is but if this isn't changed / fixed until official release I'm out. This is total absurd to have no footsteps of players running around you in a so called hardcore shooter.