We'll run CCL 22 and 23 with 2 minutes. We plan to revert back to 3 minutes for CCL 24 unless the data indicates overwhelmingly that 2 minutes is the optimal configuration. Conversely if CCL 22 indicates that 2 minutes has a significant negative effect we'll revert back to 3 minutes in CCL 23 and end the trial early. Once the trial is completed we'll analyse the data to see if future CCL seasons will be 2 or 3 minutes.
At the end of the trial we'll compare with CCL 18 and 20: 3 minute baseline
We have a specific set of criteria to make our decision. The criteria will be published at the end of the trial.
During the trial COL will be 3 minutes.
The reason for the 2 minute clock are as follows:
- To be consistent with the other platforms
- More competition. Tryphikik elaborated on the why in his post better than I did.
As for people who stated that a change would result in not playing in the CCL. If we do decide to trial 2 minutes, I say try it, how much does it hurt to try a few games?
Proposing 2 minute turns for PC CCL 22. Please add comments and vote.
It's inline with the other CCL leagues. i.e. XBOX1 and PS4
The game was designed to induce stress with a finite amount of time. Less time means the critical decision/turns are harder to deal with.
Not the primary reason but 2 minute turns mitigates AFK issues.
The big issue with experienced teams is that COL teams could enter. There's no way to exclude one or the other in the CCL league.
My personal opinion I'd be on board experienced teams in the CCL if we could exclude farmed teams from the COL. Currently this can't be done.
To support something like this you need to continue with the 6 week resets but allow experienced teams to enter in the new season. I'm not sure if you can exclude experience teams from other leagues like COL.
I know there's sentiment from certain people that it would favor bash teams more i.e. like the COL.
I've proposed something like this with the other admins but the majority felt this would benefit bash teams even more than it already is in the CCL.
There's cons but the main benefit is that there's a variety of mixed TV teams right from the start so it prevents early season sprinters and it also allows people to continue playing late in the season since their teams will not be throw away. Also losing isn't nearly as dramatic if it's a team you want to keep for the long haul.