Agree on all your points.
Another incredibly frustrating issue that I feel needs worked on ASAP is the GRASS.
When the choice was removed in graphics settings whether or not to show grass I assume the devs forgot to factor this in to the bots visibility. It is responsible for so many of those death by BS moments, you are getting shot at but have no way to respond, you cannot shoot what you cannot see. Surely it is feasible to raise the bots level of vision around grass so they cannot see what you cannot?
Have you tried the new "keep textures in vram" setting along with pool size on low? I found it helped my frame consistency as well as allowing me to put textures on high without the associated slow down and stuttering. 8gb vram may be enough for that. I too still get the occasional 80fps drops though.
Is the "That Will Do" guy in focus interactive or NWI?
I may be wrong but it sure feels that way, maybe something else is going on, maybe different weapon textures are slowing things down. On my pc a 180° turn with pistol feels faster than with other weapons + attachments (no ADS). Let me know how you get on with your testing.
Thanks! I think there could be a lot of people unaware of why the game feels like this going by the number of posts complaining about:
- The game feeling "off"
- Doesn't feel like old insurgency
- Input lag
- Blurry map
- Mouse acceleration / something wrong with sensitivity
- Constantly beating the optimisation drum even when getting decent frames.
I can't think of another FPS game where the fundamental ability to look around and turn quickily has been messed with.
It sounds like a good idea in theory for more realism but in practice it does not make an enjoyable experience feeling like you are not really in control and messing up your ability to make sense of the environment. If what you see on screen is in a constant state of catching up with your mouse movements and because lcd displays are blurry during movement it really messes with your ability to get a clear view in game.
There was me thinking over and over, what is wrong with this game, why does it feel so off, why is the environment so confusing to look at, why does it feel like there is huge input lag, why do I keep missing shots, does it need more optimisation, why does this game feel like 30 FPS even when I am getting 140, is the game SUPPOSED to feel this bad.
So I started experimenting with the weight system, I tried only pistol, nothing else and the game feels 1000% better. No input lag feeling, no woolyness, no environment confusion, in control feeling.
And then I tried normal loadout of ak, extended mag, red dot, fore grip, and back to the crappy feeling again. So it is all because of the weight system, I never knew.
So this post is dedicated to all those who like me had no idea why this game feels so bad, so out of control. Maybe I am a bit thick, and everybody else was already clued in about this game mechanic?
Bold move by the devs, has this ever been done before?
I am slightly, the frustration puts me off, however I can see that there is huge potential. As levelcap said "a diamond in the rough". But rough it certainly is.