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posted in GreedFall - General Discussion read more

@farflame
I don't have the idea that they will. I don't know what powers they have. I'm saying that if they have any kind of magic that stops wildlife from attacking them, like say if they could cloak themselves in nature energy so the animals don't notice them (which would be useful for hunting), then I want in on that. We don't know what their spells will be, I'm just speculating.

posted in GreedFall - General Discussion read more

@farflame
I'm glad to hear they give full lines in atleast some cases as not knowing what my character will actually say has always been a great source of rp frustration for me and resulted in reloads when i misguessed the meaning of a paraphrase.
Hopefully greedfall wil have that too.

posted in GreedFall - General Discussion read more

I'm curious about how the scientist faction will resolve itself but I won't know which companion I'll find most interesting/romancable till I meet them.

Though if traveling with the native makes animals not hostile, so I don't have to kill any of them, they're gonna end up my constant companion 😛

posted in GreedFall - General Discussion read more

I'm glad to hear there are diplomatic means of dealing with some situations. It always shakes things up to have non fighting ways of dealing with things and adds value to multiple playthroughs to have more than one root available to you.

posted in GreedFall - General Discussion read more

I haven't played previous spider games - what sort of dialogue system can I expect from Greedfall? How do spider games dialogue compare to other rpgs like from bioware?

Have their protagonists been silent or voiced?
Are their dialogue trees branching or linear?
If/when selecting dialogue choices are they presented as the full line or paraphrases?


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