I don't have the idea that they will. I don't know what powers they have. I'm saying that if they have any kind of magic that stops wildlife from attacking them, like say if they could cloak themselves in nature energy so the animals don't notice them (which would be useful for hunting), then I want in on that. We don't know what their spells will be, I'm just speculating.
I'm glad to hear they give full lines in atleast some cases as not knowing what my character will actually say has always been a great source of rp frustration for me and resulted in reloads when i misguessed the meaning of a paraphrase.
Hopefully greedfall wil have that too.
I'm curious about how the scientist faction will resolve itself but I won't know which companion I'll find most interesting/romancable till I meet them.
Though if traveling with the native makes animals not hostile, so I don't have to kill any of them, they're gonna end up my constant companion
I haven't played previous spider games - what sort of dialogue system can I expect from Greedfall? How do spider games dialogue compare to other rpgs like from bioware?
Have their protagonists been silent or voiced?
Are their dialogue trees branching or linear?
If/when selecting dialogue choices are they presented as the full line or paraphrases?