At this point, I think technicals aren't good enough any longer. The game now needs a light armored (easy to destroy with bullets when hitting weak points) vehicle to serve the same function while being more realistic. A .50 BMG bullet being stopped by a technical's windshield doesn't make much sense...
The gunshot sounds in this game are of high quality, and I wish I could hear them better especially when I'm shooting. The thing is that it can get bothersome to put the master volume really high, as everything is then way louder. Footsteps, voices, gun handling sounds, you name it...
So... Keeping in mind that not everyone would like to have super loud (or "realistically loud", I should rather say) gunfire sounds, I came up with an idea...
Much like supersampling allows to calculate a bigger image based on your original resolution... Why not create an option to make gunfire sounds stronger ? 1.25x / 1.5x / 1.75 / 2.0x louder than original volume ?
It doesn't even present any particular risk. Yes, you'd hear the guns better, but anyone using base volume would too since they are pretty audible already. If nothing else, it would be an handicap... You wouldn't hear footsteps and voices as well. It's something I'm willing to sacrifice for that additional bit of immersion.
What do you think ?
but don't you think it gets a little boring seeing the same colours over and over again?
What the game needs isn't different colors. The game needs variety, such as night maps, weather conditions and different environments.
Just imagine how cool a pine forest (a bit like "Peak" in Ins2014, but better) or snowy mountains would look like. A bit of rain would look nice too. I too am getting tired of the same bright sun in maps that really look alike.
I believe it's already planed or at least considered. If I remember correctly, the devs said they wanted to add non-crazy camos/cosmetics to the guns to preserve authenticity and realism. I think they'd like it to be part of the customization system we already have...
If a dev/community manager/moderator could confirm this, that'd be cool.
@jballou I don't have time to say it all again, but debates already happened more than once.
You can read everything here :
Not this again... Let modders take care of that when the time comes...
Let's not make this game balance breaking stuff officially in. Even only for coop would be OP.
Wanna have an alternative to your 2x scope when inside buildings ? Use a secondary weapon or grab a primary on the ground. Adapt. When modders take care of this demand(and I believe they will, just like in Insurgency 2014), everyone will be happy.
Yes. God yes. I also pointed that out months ago. I hate the aimpoint for this very reason (that and the fact the dot itself looks more like bright red cotton than a proper red point of light) and hence never use it.
EDIT : I'll put the link to my topic here too, just in case. This really needs to be fixed !