I believe it's already planed or at least considered. If I remember correctly, the devs said they wanted to add non-crazy camos/cosmetics to the guns to preserve authenticity and realism. I think they'd like it to be part of the customization system we already have...
If a dev/community manager/moderator could confirm this, that'd be cool.
@jballou I don't have time to say it all again, but debates already happened more than once.
You can read everything here :
Not this again... Let modders take care of that when the time comes...
Let's not make this game balance breaking stuff officially in. Even only for coop would be OP.
Wanna have an alternative to your 2x scope when inside buildings ? Use a secondary weapon or grab a primary on the ground. Adapt. When modders take care of this demand(and I believe they will, just like in Insurgency 2014), everyone will be happy.
Yes. God yes. I also pointed that out months ago. I hate the aimpoint for this very reason (that and the fact the dot itself looks more like bright red cotton than a proper red point of light) and hence never use it.
EDIT : I'll put the link to my topic here too, just in case. This really needs to be fixed !
Fucking amen, brother. Everything you said is 100% spot-on.
I would also add : make AI allies stick with you when playing solo ! I'm getting tired of them running around like headless chickens, getting killed or even worse... Capturing an objective while you were still busy at the previous objective (resupplying or whatever). They capture it, and since they are useless tools they get killed and you then have like... 10 seconds to save the day alone or the game is over. That's way too much bullcrap.
Also, AI allies don't respawn unless you do too. They get killed and if you don't win an objective, you can forget about having some reinforcement during a counter-attack.
Coop has major problems, but solo-play is totally broken.
@marksmanmax Me neither... I can only assume it's totally feasable. Doesn't seem that complicated, even though I guess it would imply relying on something technologically more advanced than a simple animation + a prop mag spawn, obviously.
Many games have dropping mags and don't have this issue, so... I guess they either went for a more natural approch, or that they hide it way better.