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posted in Insurgency - General Discussion read more

@supacoopa I second that. It'd be very nice. I also thought about it, then forgot to come here and talk about it. Thanks for doing it.

posted in Insurgency - General Discussion read more

@hossfxr Yup. That's really sad considering how the game looks in every other department. I mean... It's not groundbreaking, but even on low settings it's pretty beautiful. Those hair and beards are out of place.

posted in Insurgency - General Discussion read more

@pakislav Well, I'd love to have a guy with a big beard and a cap back to front, or with glorious hair, but I limit myself to a stubble and camo PASGT helmet. Which also look great, but... Yeah. I'd like to create another preset with a beardy dude. If only hair and beards weren't ugly as hell, I could.

My female soldier also has a cap, so... Her pony tail is not that much of an eyesore, lol.

posted in Insurgency - General Discussion read more

Hello !

So... As written in the title. Hair and facial hait look terrible compared to the rest of the game. It looks more like fake comedy wigs than anything. Especially facial hair which really look like glued pieces of plastic.

I'm not even hating on the game. I for a fact enjoy it very much ! But those haircuts and facial hair do need some attention, tbh.

posted in Insurgency - General Discussion read more

@gsg_9_lightning I don't believe they "don't want it", but rather that they'll implement it later. Should have been a feature for launch, but hey... Launch was a tiny bit rushed and forced, so... Insurgency 2 has a votekick system that worked well, so I think Insurgency Sandstorm will have it too.

posted in Insurgency - General Discussion read more

Indeed. Current smoke is quite ugly, tbh. It could use a little redesign.

Even not talking about gameworks fluid physics simulated smoke, "vanilla" volumetric smoke would be ideal, but also would be a huge performance hit. I think smoke needs to be reworked somehow anyway. I doesn't look any better than Ins2's smoke effect, but is quite more glitchy atm.

posted in Insurgency - General Discussion read more

Night maps with night vision and torches are already confirmed !

I also would like to see better smoke, but let's be honest. Gameworks is just too much to ask performance-wise, and since it's an option, it would divide players. You know, make them not see the same things, which could lead to unfair advantages or handicaps.

posted in Insurgency - General Discussion read more

ALSO !

I was using a G36K when I took that screenshot. I used a 2x holo sight because the 1.5x PK-AS was not an option. I'd like to know why, since other weapons with identical tactical rails can have it...

posted in Insurgency - General Discussion read more

Since the begining of the developpement, lazers always have been weird when looked through a scope. They get bigger and bigger depending on the zoom level you have. Here's an example :

alt text

The size of the dot in the screenshot above is proportionally the size of a human head, if not even bigger. It's not right. This is only with a 2x scope. It looks really weird and annoying with a 4x - 7x scope...

Can it be fixed ? I don't recall Insurgency 2 having that issue.