Hi devs !
Now that eastern europeans are a thing on the insurgents' side, I think it's time to offer more options to help differentiate them from middle-eastern insurgents. The most needed items would be headgear and torso, imo. I'd love to see leather jackets, or armless vests (as long as it fits in the Insurgents' clothing style, of course). Even rolled hoodies (why did the black hoodie got deleted, btw ? Too dark ?). Overall, maybe a bit more camo stuff, as long as it's in no way similar to what Security guys and girls have.
What do you people think about that ?...
Just upping the topic, since it was not fixed with latest patch.
So, I noticed this :
The pants shoved into the socks on the sandals one look hilarious though.
Even Steam properties don't work ? Damn...
@tooth-decay Just variety. Even if it doesn't change much in terms of how the weapons perform, it's still nice to have numerous different models and sounds. People usually bond with only a few weapons because of how they look, feel, and sound. Adding more options means more variety, longevity, and helps to find that one weapon you're in love with.
That being said, I agree with @VengefulMosquito in that this list is quite exotic.
I'd personally really enjoy those for the insurgent team, if I may propose something myself :
Any double barrel shotty (with a buttstock or not, idc) :
I think they lack exclusive weapons. Security have all the guns, Insurgents only have some that also happen to be found in Security arsenal. That's a bit sad and makes playing Insurgents less special compared to Security.
the bots shouldn't be allowed to throw mollys at you without ever having line of sight to you
This also works for .50 cal mounted MG. AI saw me, started shooting, I ran behind a wall and didn't stop running : the bot was shooting at my exact position through the wall as I was running. Now I may be unlucky, but it's still suspicious. I call wall hax.
I too feel like the game isn't ready for launch. We lack maps, game modes, optimization and various bug fixes. There is no way the game realeases in two weeks from now... That's technically impossible. Just like @Tooth-Decay, I fear the game being released too soon will kill it. Indies have to face the lack of visibility for their games, and it usually doesn't end well for their popularity when features are left behind during developement and the game is being released unfinished.
The solo campaign being canceled was terrible news for me, even though I'll admit I can live without it, but still... It would have been such a plus to have. The lack of game modes, especially for coop, made me stop playing the BETA some time ago. The game just isn't ready. I really like it, and the devs are incredible people that work hard for us to enjoy what is the most satisfying FPS in my opinion, but I really hope they don't suicide-realease the game just to hold up to the deadline.
It might however be a publisher problem, though... In which case, we're doomed, and the game might be too.
@planetcanada Yeah, with a small number of weapons such as the MP5 or AC-556, one shot kills were not guaranteed. Those are exceptions. Devs did not remove that AP ammo for nothing, you know... It's a meta, end of the story. If most guns do kill in one shot "like original Insurgency" as the people arguing for a lower TTK put it (and you're perfectly right to say Ins2 was indeed NOT a one-shot fest - especially without AP rounds if I may add), it would just break the game. One or two weapons that wouldn't abide by the "rule" of one shot kills wouldn't change much of the problem.
Now am I of those who want higher TTK ? No. Fuck that. I don't want more than 3 bullets, 4 tops even though I'd consider it pretty annoying unless it's with a low recoil smg, to kill my targets. I think TTK is good right now. Tweaking battle rifles needs to be done, though, as they don't offer much of an advantage compared to basic assault rifles atm.
@maa_bunny All tose things are ennemy players controled. You might just as well add "getting shot" to that list of yours. Of course you can't decide when to die. The point is that jamming guns is not player controled. Not even by ennemies. It's not a strategic feature like air support or grenades/molotovs.
It's just the game telling you to fuck off randomly, because even if you were intelligent enough to flank and come into ennemies' backs unseen, pull the trigger first and be rewarded for your smart behaviour, you can still get zero kills and get killed because you weapon fucking jammed at the most crucial moment. That's BS, especially for a game that aims at making an entrance on the competitive FPS scene.
@cyoce You're wrong. One shot kills not only were a problem in Ins2 because t made things too easy. It also was a problem because that made weapons unbalanced. You could litterally get the cheapest weapon and give it AP ammo to one shot almost anyone. That's a huge problem. How do you make weapons with different calibers and cost stand from each other, if they all manage to one-shot everyone ? That makes people prioritize inexpensive weapons with little recoil. Just like what happened in Ins2.
Plus, the "damage model" in Ins2 was the same as in Sandstorm. Sandstorm might even have a lower TTK than Ins2 when you don't get AP rounds, so... Yeah...