In Sandstorm, you have to shoot someone's foot eight times with an MP7 to kill them.
Yeah, I'll admit that's quite fucked up, if that's really like that in every single case... 8 times is too much.
I'm honestly down for fun game modes, especially Frenzy. I do like that Frenzy doesn't really require the AI to actually be good, so it gives me a coop mode to play while NWI (hopefully; one day) fixes the goddamn AI.
And they'll never fix anything by spending time creating those silly game modes, and spending time debugging them afterwards... The game's heading in the wrong direction. If this keeps adding up, it'll just be lost forever... Modding may save the game later. We'll see.
I do find it hilarious that I've got two pretty popular Forum posts about the bot AI that no moderator has even commented on. There's also that whole Damage Reflection post I have that's currently the most upvoted post in this entire subsection and no mod has commented on that one, either. It's like I'm on some kind of blacklist or something.
This... Devs don't seem to care that much about the forums.
At least, one of my biggest posts about the holosight being fucked up and needing a rework so we can see through it was acknowledged and it was fixed, so that's already something. I was pretty sure I'd have to rely on modders' work to change that.
Definitely. It's pretty noticable that being made for consoles had a part in this. Now, I'm not against Sandstorm on consoles (I think it's a great idea, honestly), but for fuck's sake, don't trash the PC game to get it working.
Same story, different game... Everytime a PC game gets a console port, it's being butchered to please 12 year-olds and gaming pad users... I hate talking like this as it feels like I'm just an elitist PC-mustard race nerd, but damn... I've never seen any PC exclusive become greater with consoles involved in the developement...
@MarksmanMax I don't mind a bit higher TTK, actually. If it was done correctly...
Besides, Ins2014 was not that different. Try not using AP ammo. You'll quickly see that you'd often need 2-4 bullets to down your target.
The game is not as good as Ins2014 because it has more bugs, is not balanced quite properly, has giant maps that are only used at... like... 40% of their potential... And most importantly because it lacks good quality content, that is being replaced with those rather shitty fast-food easy mindless fun game modes...
I wonder if the consoles ports can be blamed for that, actually...
@MarksmanMax Oh yeah, survival was a hell of a good time... I miss it now that you've mentioned it ! This was a real different mode. Crazy, but still credible and not dumb like this new "frenzy" mode.
I'm not saying the game should be 100% realistic survival hardcore simulation with civilians, aircrafts, simulated newtonian physics and 12 000 binds to learn by heart, but... This... It's too much. What will be next ? A freakin' battle royale mode ???
I bought Sandstorm because I thought it would be at least as good as the Source version, and because it was originallt supposed to have a solo campain where you'd play a kurdish woman fighter. That had so much potential to tell a great story... It could have become a real game that's worth something culturally.
I'd rather see the devs work into that rather than making it a silly game for streaming entertainement.
It's actually a bit sad...
The game still isn't fully optimized (even though it's currently quite decent compared to when it came out, let's be honest), coop players still have only one game mode to rinse and repeat again and again (now with two new variations of the same gameplay), the competitive mode is still a corpse that seems to have been left to rot...
Devs didn't want to have too many coop modes as to not fragment the playerbase, but it's already more divided than Ins2014.
Now this meme mode... I have trouble understanding how that's not a suicide for Sandstorm. I mean, I have nothing against good jokes, but I'd rather see them when the game is finally completed. I guess the funniest joke will be to watch the player count drop with time !
@jballou And more division of the playerbase as a consequence of too many (and similar) game modes, just like what devs wanted to avoid... Plus, hardcore coop is kinda cool, but really feels like a difficult arcade coop mode due to its artificial difficulty based on unrealistic handicaps.
@jballou There should not be a need for a more challenging coop mode... The standard one would fulfill that need if the AI was properly coded and the map 100% exploited. Not to be harsh with the devs or anything, but it's a pretty well recognised fact that the AI is all over the place, and that most of the maps' surface is useless. Having big maps is visually cool, but if most of it doesn't serve much purpose aside setting as a marksman, that's kind of a waste.
Even in the last map, which is probably the best about playable area being used, there are huge/otherwise interesting parts in which no one will wander because it's useless. Like those places (especially the construction site with the crane, tbf) :
Now if you start looking into what areas are left aside in other maps... I'm pretty confident Crossing may be the worst.
That's a major positive thing you mentioned. Makes people more polite, and that's a good thing.
Wonder why it's not already implanted in the game.
Also, I don't even see why TK punishement is a thing in solo play. They're bots you play with. When they get stuck or when they're acting overly dumb, it can be quite practical to shoot them... But you can't do that, for some reason. Bots have feelings too, I guess ¯_(ツ)_/¯